Leonidas: Difference between revisions

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== Game Usage ==
== Game Usage ==
* The "Leo" is arguably regarded as the 2nd best Juggernaut in the game, competing with the [[Eye of Darkness|"Eye" of the Darkness]]. Its capability of erasing most single important targets quickly from the field allows its supporting army to deal with the remaining survivors much easier.
* The "Leo" is arguably regarded as the 2nd best Juggernaut in the game, competing with the [[Eye of Darkness|"Eye" of the Darkness]]. Its capability of erasing most single important targets quickly from the field allows its supporting army to deal with the remaining survivors much easier.
* The Leo can be swarmed by lower tier armies due to having very low rate of fire on its 2 main weapons.  
* The Leo can be swarmed by lower tier armies due to having very low rate of fire on its 2 main weapons. This weakness requires the Leo to be accompanied by a proper support army, or better yet, an [[Agamemnon]].  
* The Leo Medusa Cannon range is very impressive, losing only to artillery weaponry, allowing the Leo to have a very imposing presence when possessing a strategic position. Other armies, with or without leading Juggernaut, passing by might suffer a very significant amount of damage. With some kiting, the Leo poses a deadly threat to other Juggernauts.
* The Leo Medusa Cannon range is very impressive, losing only to artillery weaponry, allowing the Leo to have a very imposing presence when possessing a strategic position. Other armies, with or without leading Juggernaut, passing by might suffer a very significant amount of damage. With some kiting, the Leo poses a deadly threat to other Juggernauts.
* Should the game proceed to end game states where multiple Juggernauts are on the field, a group Leos actually have some problem dealing with a group of Eyes. This is due to Juggernauts size being gigantic, allowing the small AoE area of the Eye's Attitude Adjuster weapon to hit more than 1 Leo, tremendously increase its total damage. Splitting the Leos is a counter-play, however, easier said than done due to the clunky nature of Juggernauts with gigantic hit box and snail-like turn rate.

Revision as of 05:54, 25 February 2019

Leonidas
PHC-Cronus.jpg
PHC-Cronus.jpg
General Data
Faction Post-Human Coalition
Type Juggernaut
Cost 300 Logistics, 22000 Metal, 8000 Radioactives, 1200 Quanta 900 seconds
Statistics
Hit Points 60000
Armor 60%

The Leonidas is a juggernaut class warship for the Post-Human Coalition.

Juggernaut Destroyer - The Leonidas wields the most powerful weapon in the PHC arsenal, capable of destroying Dreadnoughts and enemy Juggernauts with ease. Can be overwhelmed by air or large armies of low tier units.

Background

The PHC Leonidas is a juggernaut destroyer, designed to annihilate several enemy dreadnoughts dual any other juggernaut.

The Leonidas is incredible tough and boasts the most powerful weapon ever mounted on a construct, the Medusa Cannon, which has a long reload time but negates all armor and with enough Quantum Upgrades can destroy a dreadnought in a single burst. The Leonidas also has a number of secondary weapons, giving moderate resistance against cruisers and frigates, though it can still be overwhelmed by large groups of basic units.

Weapon Specs

Medusa Cannon

Most powerful weapon ever mounted onto a construct. Long recharge but can annihilate Dreadnoughts in a single burst.

  • 883 DPS
  • 1500 meter range
  • 100% armor-piercing

Leonidas Plasma Cannon

Rapid firing version of the traditional railgun which fires supersonic ammunition. Effective against cruisers.

  • 150 DPS
  • 800 meter range
  • 100% armor-piercing

Leonidas MK-I Dual Autocannon [x8]

Standard PHC projectile weapon that fires explosive shells at nearby enemy targets. Effective against frigates.

  • 280 DPS
  • 400 meter range

Game Usage

  • The "Leo" is arguably regarded as the 2nd best Juggernaut in the game, competing with the "Eye" of the Darkness. Its capability of erasing most single important targets quickly from the field allows its supporting army to deal with the remaining survivors much easier.
  • The Leo can be swarmed by lower tier armies due to having very low rate of fire on its 2 main weapons. This weakness requires the Leo to be accompanied by a proper support army, or better yet, an Agamemnon.
  • The Leo Medusa Cannon range is very impressive, losing only to artillery weaponry, allowing the Leo to have a very imposing presence when possessing a strategic position. Other armies, with or without leading Juggernaut, passing by might suffer a very significant amount of damage. With some kiting, the Leo poses a deadly threat to other Juggernauts.
  • Should the game proceed to end game states where multiple Juggernauts are on the field, a group Leos actually have some problem dealing with a group of Eyes. This is due to Juggernauts size being gigantic, allowing the small AoE area of the Eye's Attitude Adjuster weapon to hit more than 1 Leo, tremendously increase its total damage. Splitting the Leos is a counter-play, however, easier said than done due to the clunky nature of Juggernauts with gigantic hit box and snail-like turn rate.