https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&feed=atom&action=historyGameplay - Revision history2024-03-28T15:47:50ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=11247&oldid=prevJYWLuca8269 at 10:08, 5 October 20212021-10-05T10:08:38Z<p></p>
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</table>JYWLuca8269https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=11246&oldid=prevJYWLuca8269 at 10:08, 5 October 20212021-10-05T10:08:23Z<p></p>
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</table>JYWLuca8269https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=11089&oldid=prevJYWLuca8269 at 13:41, 14 October 20202020-10-14T13:41:03Z<p></p>
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</table>JYWLuca8269https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=10994&oldid=prevJYWLuca8269: Updated.2020-09-16T13:18:18Z<p>Updated.</p>
<a href="https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=10994&oldid=9444">Show changes</a>JYWLuca8269https://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=9444&oldid=prevAlphonsoHornibro: /* Information Panel */2018-02-08T10:47:45Z<p><span dir="auto"><span class="autocomment">Information Panel</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Unit Level / XP:''' As command units, dreadnoughts and juggernauts have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Unit Level / XP:''' As command units, dreadnoughts and juggernauts have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Armor:''' Armor is <del style="font-weight: bold; text-decoration: none;">the primary defense for the PHC and comes </del>in <del style="font-weight: bold; text-decoration: none;">Light and Heavy variants</del>. <del style="font-weight: bold; text-decoration: none;">Light armor will mitigate 20% of all incoming damage; Heavy </del>armor <del style="font-weight: bold; text-decoration: none;">will mitigate 40% of damage. Note that some weapons </del>are <del style="font-weight: bold; text-decoration: none;">Armor Piercing which negates all Armor! </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Armor:''' Armor is <ins style="font-weight: bold; text-decoration: none;">equipped to heavy units </ins>in <ins style="font-weight: bold; text-decoration: none;">order to reduce damage from basic attacks</ins>. <ins style="font-weight: bold; text-decoration: none;">Armor-piercing weaponry can negate </ins>armor <ins style="font-weight: bold; text-decoration: none;">partially or completely, meaning certain units </ins>are <ins style="font-weight: bold; text-decoration: none;">required to cost efficiently deal with high tier units</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Weapon Modules:''' Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Weapon Modules:''' Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Hit Points:''' This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Hit Points:''' This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Energy:''' <del style="font-weight: bold; text-decoration: none;">Several </del>units use special reserves of Energy to power up <del style="font-weight: bold; text-decoration: none;">special abilities or </del>weapons<del style="font-weight: bold; text-decoration: none;">; this is especially common for the Substrate</del>. Energy replenishes itself over time automatically. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Energy:''' <ins style="font-weight: bold; text-decoration: none;">Many Substrate </ins>units use special reserves of Energy to power up weapons. Energy replenishes itself over time automatically<ins style="font-weight: bold; text-decoration: none;">, or Capacitor frigates can be used to rapidly replace in combat</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Shields:''' Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Shields:''' Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage.</div></td></tr>
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</table>AlphonsoHornibrohttps://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=9443&oldid=prevAlphonsoHornibro: /* Information Panel */2018-02-08T10:46:08Z<p><span dir="auto"><span class="autocomment">Information Panel</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When forming armies, you can check the information of a particular unit by selecting it and viewing the information panel that appears on the bottom of the screen. The information panel gives you relevant details over the selected unit or structure.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When forming armies, you can check the information of a particular unit by selecting it and viewing the information panel that appears on the bottom of the screen. The information panel gives you relevant details over the selected unit or structure.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Unit Level / XP:''' As command units, dreadnoughts have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling<del style="font-weight: bold; text-decoration: none;">. Self Destruct: Sometimes you may just need to free up some logistics capacity or vent some frustration. When the time comes, double click on the X</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Unit Level / XP:''' As command units, dreadnoughts <ins style="font-weight: bold; text-decoration: none;">and juggernauts </ins>have the ability to retain their combat experience. As they defeat more enemies, they’ll eventually gain new abilities through leveling. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Armor:''' Armor is the primary defense for the PHC and comes in Light and Heavy variants. Light armor will mitigate 20% of all incoming damage; Heavy armor will mitigate 40% of damage. Note that some weapons are Armor Piercing which negates all Armor! </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Armor:''' Armor is the primary defense for the PHC and comes in Light and Heavy variants. Light armor will mitigate 20% of all incoming damage; Heavy armor will mitigate 40% of damage. Note that some weapons are Armor Piercing which negates all Armor! </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Weapon Modules:''' Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Weapon Modules:''' Both the PHC and Substrate field a variety of deadly weapons in their arsenals. You can mouseover the modules here to get more details on what the selected item is using. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Hit Points:''' This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Hit Points:''' This is an indication of how much damage the selected item can take before being destroyed. PHC units can be repaired by Engineers or Repair Bays; however, Substrate units have no such ability. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Energy:''' Several units use special reserves of Energy to power up special abilities or weapons; this is especially common for the Substrate. Energy replenishes itself over time automatically. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Energy:''' Several units use special reserves of Energy to power up special abilities or weapons; this is especially common for the Substrate. Energy replenishes itself over time automatically. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Shields:''' Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Shields:''' Shields are the primary defense for the Substrate and are an ultimate counter to any offensive strike. Unlike Armor, Shields mitigate all incoming damage until they’re depleted. Once this happens, the unit is defenseless and begins to suffer hit point damage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Empire Tree ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Empire Tree ===</div></td></tr>
</table>AlphonsoHornibrohttps://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=9442&oldid=prevAlphonsoHornibro at 09:43, 8 February 20182018-02-08T09:43:33Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:43, 8 February 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l82">Line 82:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Quantum Upgrades ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Quantum Upgrades ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Quantum Upgrades provide economy and combat bonuses, ranging from increased metal storage capacity to additional weapons damage and unit health. Quantum Upgrades cost Quanta, and ramp up in price every time they are used. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Quantum Upgrades provide economy and combat bonuses, ranging from increased metal storage capacity to additional weapons damage and unit health. Quantum Upgrades cost Quanta, and ramp up in price every time they are used. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Orbital Abilities ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Orbital Abilities ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Orbitals are offensive strikes that have an often-dramatic effect on the battlefield or can used in support such as calling down engineers. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.<br/> <br/> See a full list of [[Substrate Orbital Abilities]], and a full list of [[PHC Orbital Abilities]]. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Orbitals are offensive strikes that have an often-dramatic effect on the battlefield or can used in support such as calling down engineers. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.<br/> <br/> See a full list of [[Substrate Orbital Abilities]], and a full list of [[PHC Orbital Abilities]]. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses.</div></td></tr>
</table>AlphonsoHornibrohttps://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=9441&oldid=prevAlphonsoHornibro at 09:42, 8 February 20182018-02-08T09:42:53Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:42, 8 February 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l80">Line 80:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Dreadnoughts and juggernauts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it.<br/> <br/> The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up. Juggernauts have no limit to the amount of times they can level up, each time unlocking a 5% bonus to their health and damage.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Dreadnoughts and juggernauts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it.<br/> <br/> The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up. Juggernauts have no limit to the amount of times they can level up, each time unlocking a 5% bonus to their health and damage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Quantum Upgrades ===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Quantum Upgrades provide economy and combat bonuses, ranging from increased metal storage capacity to additional weapons damage and unit health. Quantum Upgrades cost Quanta, and ramp up in price every time they are used. </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== <del style="font-weight: bold; text-decoration: none;">Orbitals </del>===</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== <ins style="font-weight: bold; text-decoration: none;">Orbital Abilities </ins>===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Orbitals are offensive strikes that have an often-dramatic effect on the battlefield or can used in support such as calling down engineers. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.<br/> <br/> See a full list of [[Substrate Orbital Abilities]], and a full list of [[PHC Orbital Abilities]]<ins style="font-weight: bold; text-decoration: none;">. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Each building produces 0.25 Quanta per second, so building multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. </del>Orbitals are offensive strikes that have an often-dramatic effect on the battlefield or can used in support such as calling down engineers. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.<br/> <br/> See a full list of [[Substrate Orbital Abilities]], and a full list of [[PHC Orbital Abilities]].</div></td><td colspan="2" class="diff-side-added"></td></tr>
</table>AlphonsoHornibrohttps://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=9393&oldid=prevAlphonsoHornibro at 04:45, 8 February 20182018-02-08T04:45:50Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:45, 8 February 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l86">Line 86:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each building produces 0.25 Quanta per second, so building multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are offensive strikes that have an often-dramatic effect on the battlefield or can used in support such as calling down engineers. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.<br/> <br/> See a full list of Substrate Orbital Abilities <del style="font-weight: bold; text-decoration: none;">here</del>, and a full list of PHC Orbital Abilities <del style="font-weight: bold; text-decoration: none;">here</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each building produces 0.25 Quanta per second, so building multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are offensive strikes that have an often-dramatic effect on the battlefield or can used in support such as calling down engineers. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.<br/> <br/> See a full list of <ins style="font-weight: bold; text-decoration: none;">[[</ins>Substrate Orbital Abilities<ins style="font-weight: bold; text-decoration: none;">]]</ins>, and a full list of <ins style="font-weight: bold; text-decoration: none;">[[</ins>PHC Orbital Abilities<ins style="font-weight: bold; text-decoration: none;">]]</ins>.</div></td></tr>
</table>AlphonsoHornibrohttps://wiki.ashesofthesingularity.com/index.php?title=Gameplay&diff=9392&oldid=prevAlphonsoHornibro at 04:43, 8 February 20182018-02-08T04:43:33Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:43, 8 February 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Basics ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Basics ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Ashes of the Singularity: Escalation'' is a real-time strategy game set in the future where descendants of humans (called <del style="font-weight: bold; text-decoration: none;">PostHumans</del>) and a powerful artificial intelligence (called the Substrate) fight a war for control of a resource known as Turinium.<br/> <br/> Players will engage in massive-scale land/air battles by commanding entire armies of their own design. Each game takes place on one area of a planet, with each player starting with a home base (known as a Nexus) and a single construction unit.<br/> <br/> '''Victory is won by either eliminating the other player(s) by military means; or by capturing pre-placed Turinium Generators''' and converting a majority of the planet to this vital resource.<br/> <br/> [[File:Ashes startingout.jpg|RTENOTITLE]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Ashes of the Singularity: Escalation'' is a real-time strategy game set in the future where descendants of humans (called <ins style="font-weight: bold; text-decoration: none;">Post Humans</ins>) and a powerful artificial intelligence (called the Substrate) fight a war for control of a resource known as Turinium.<br/> <br/> Players will engage in massive-scale land/air battles by commanding entire armies of their own design. Each game takes place on one area of a planet, with each player starting with a home base (known as a Nexus) and a single construction unit.<br/> <br/> '''Victory is won by either eliminating the other player(s) by military means; or by capturing pre-placed Turinium Generators''' and converting a majority of the planet to this vital resource.<br/> <br/> [[File:Ashes startingout.jpg|RTENOTITLE]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Starting Conditions ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Starting Conditions ==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Economics ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Economics ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Your economy is driven by acquiring metal and radioactives. A region you control will typically have either metal or radioactive deposits. Each one will provide (+<del style="font-weight: bold; text-decoration: none;">1</del>) per second of its corresponding resource. If you place an extractor on that deposit, it will double the output to (+2) per second. If you build an amplifier on the power generator, it will double the output of the entire region.<br/> <br/> As you construct units and buildings, resources are subtracted from your inventory. Much of the player’s skill boils down to managing these two resources to ensure that they are not overspending or allowing resources to be wasted. Through technology, you can increase the maximum inventory of resources to use during times of peak production.<br/> <br/> Every unit or structure you build will <del style="font-weight: bold; text-decoration: none;">immediately deduct from </del>your Metal <del style="font-weight: bold; text-decoration: none;">/ </del>Radioactive income respectively. Should you exceed your current resource production, your factories will pull from your Nexus storage. Once your Nexus is depleted, your Engineers and factories will split the available resource income evenly to the best of their ability. This runs the risk of crashing your economy, so you should try to avoid it! To help prevent this, you can pause construction at your factories.<br/> <br/> Resources: Income, balance and maximum inventory displayed (see image on right).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Your economy is driven by acquiring metal and radioactives. A region you control will typically have either metal or radioactive deposits. Each one will provide (+<ins style="font-weight: bold; text-decoration: none;">0.5</ins>) per second of its corresponding resource. If you place an extractor on that deposit, it will double the output to (+2) per second. If you build an amplifier on the power generator, it will double the output of the entire region.<br/> <br/> As you construct units and buildings, resources are subtracted from your inventory. Much of the player’s skill boils down to managing these two resources to ensure that they are not overspending or allowing resources to be wasted. Through technology, you can increase the maximum inventory of resources to use during times of peak production.<br/> <br/> Every unit or structure you build will <ins style="font-weight: bold; text-decoration: none;">gradually drain </ins>your Metal <ins style="font-weight: bold; text-decoration: none;">and </ins>Radioactive income respectively. Should you exceed your current resource production, your factories will pull from your Nexus storage. Once your Nexus is depleted, your Engineers and factories will split the available resource income evenly to the best of their ability. This runs the risk of crashing your economy, so you should try to avoid it! To help prevent this, you can pause construction at your factories.<br/> <br/> Resources: Income, balance and maximum inventory displayed (see image on right).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Resources ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Resources ==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In addition there are two other resources in the game:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In addition there are two other resources in the game:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Turinium'''<br/> Some regions don’t contain a power generator but instead, a Turinium generator. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Turinium'''<br/> Some regions don’t contain a power generator but instead, a Turinium generator. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win. <ins style="font-weight: bold; text-decoration: none;">Each Turinium Generator held also increases resource income by 10% </ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del style="font-weight: bold; text-decoration: none;">Quantas</del>'''<br/> This is an artificial resource produced by Quantum Relays that the player constructs. They are spent on improving overall technology <del style="font-weight: bold; text-decoration: none;">and </del>making use of orbital global base abilities. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''<ins style="font-weight: bold; text-decoration: none;">Quanta</ins>'''<br/> This is an artificial resource produced by Quantum Relays that the player constructs. They are spent on improving overall technology<ins style="font-weight: bold; text-decoration: none;">, </ins>making use of orbital global base abilities <ins style="font-weight: bold; text-decoration: none;">and drained by the production of juggernauts</ins>. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Ashes combat.jpg|RTENOTITLE]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Ashes combat.jpg|RTENOTITLE]]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Combat ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Combat ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Players construct a wide variety of units depending on their circumstances. Air units can provide radar and visual coverage, bomb strategic targets, or maintain air superiority. Ground units can be from small (50m long) frigates to gigantic, nearly kilometer long <del style="font-weight: bold; text-decoration: none;">dreadnoughts</del>. The planets being fought over have relatively low gravity, allowing both sides to employ units that hover, which allows them to navigate around each other in 3 dimensions.<br/> <br/> Units tend to be differentiated based on weapon range, rate of fire, and damage capability.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Players construct a wide variety of units depending on their circumstances. Air units can provide radar and visual coverage, bomb strategic targets, or maintain air superiority. Ground units can be from small (50m long) frigates to gigantic, nearly kilometer long <ins style="font-weight: bold; text-decoration: none;">juggernauts</ins>. The planets being fought over have relatively low gravity, allowing both sides to employ units that hover, which allows them to navigate around each other in 3 dimensions.<br/> <br/> Units tend to be differentiated based on weapon range, rate of fire, and damage capability<ins style="font-weight: bold; text-decoration: none;">. Each unit has a role to play in the counter system, the Athena cruiser is strong against other cruisers, but weak against frigates. Creating a well rounded unit composition and adapting it to opponent's is vital</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Map Exposure ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Map Exposure ===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is important to always try to know where your enemy is and what they might be doing so that you can prepare for a possible assault. When setting up a game, there are a few different options that make this part either easier or a bit more challenging.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is important to always try to know where your enemy is and what they might be doing so that you can prepare for a possible assault. When setting up a game, there are a few different options that make this part either easier or a bit more challenging.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For Skirmish games, you may choose to play with either Hidden or <del style="font-weight: bold; text-decoration: none;">Exposed </del>maps in the fog of war. When Hidden, players start off with only a view of their immediate area and the map is completely hidden.<br/> <br/> As you explore, map areas are revealed and you’ll retain the lay of the land. <del style="font-weight: bold; text-decoration: none;">Exposed </del>maps don’t hide the terrain at the start of a game. While you won’t be able to see enemy movements without radar or line of sight, you’ll at least know not to run into a mountain.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For Skirmish games, you may choose to play with either Hidden or <ins style="font-weight: bold; text-decoration: none;">Revealed </ins>maps in the fog of war. When Hidden, players start off with only a view of their immediate area and the map is completely hidden.<br/> <br/> As you explore, map areas are revealed and you’ll retain the lay of the land. <ins style="font-weight: bold; text-decoration: none;">Revealed </ins>maps don’t hide the terrain at the start of a game<ins style="font-weight: bold; text-decoration: none;">, which is the mode used for ranked and most multiplayer matches</ins>. While you won’t be able to see enemy movements without radar or line of sight, you’ll at least know not to run into a mountain.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Terrain ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Terrain ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l55">Line 55:</td>
<td colspan="2" class="diff-lineno">Line 55:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Building Armies ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Building Armies ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ashes introduces the concept of a Meta unit. When a player forms an army, all of the units in that army behave as if they are a single unit. Selecting one will select all of them. Each unit is aware of every other unit in its army and automatically engages enemies and protects allies based on the needs of the army. When someone forms an army, each child unit is effectively just part of a single big unit that can and should be controlled as such.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ashes introduces the concept of a Meta<ins style="font-weight: bold; text-decoration: none;">-</ins>unit. When a player forms an army, all of the units in that army behave as if they are a single unit. Selecting one will select all of them. Each unit is aware of every other unit in its army and automatically engages enemies and protects allies based on the needs of the army. When someone forms an army, each child unit is effectively just part of a single big unit that can and should be controlled as such.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Information Panel ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Information Panel ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l76">Line 76:</td>
<td colspan="2" class="diff-lineno">Line 76:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Veterancy ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Veterancy ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Dreadnoughts are expensive and take a long time to produce, which is reason enough to keep them around, but there’s another important aspect to them besides their giant guns. All dreadnoughts gain experience and level up every time they survive a battle. A dreadnought can gain up to 5 levels. If a dreadnought is maintained for a significant amount of time, it can be devastating for the enemy. Thanks to a feature called Veterancy, the value of keeping these monstrous units alive and functional for as long as possible is huge.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Dreadnoughts <ins style="font-weight: bold; text-decoration: none;">and juggernauts </ins>are expensive and take a long time to produce, which is reason enough to keep them around, but there’s another important aspect to them besides their giant guns. All dreadnoughts gain experience and level up every time they survive a battle. A dreadnought can gain up to 5 levels. If a dreadnought is maintained for a significant amount of time, it can be devastating for the enemy. Thanks to a feature called Veterancy, the value of keeping these monstrous units alive and functional for as long as possible is huge.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Dreadnoughts and juggernauts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it.<br/> <br/> The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up. Juggernauts have no limit to the amount of times they can level up, each time unlocking a 5% bonus to their health and damage.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Dreadnoughts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it.<br/> <br/> The PHC Dreadnoughts and the Substrate Dreadnoughts both have different sets of abilities that are gained through leveling up.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Orbitals ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Orbitals ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l84">Line 84:</td>
<td colspan="2" class="diff-lineno">Line 86:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Calling orbital support actions and installing global upgrades to your forces are both accomplished by spending Quanta, which is generated by Quantum Relay (PHC) and Quantum Archive (Substrate) buildings.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each building produces <del style="font-weight: bold; text-decoration: none;">one Quantum </del>per second<del style="font-weight: bold; text-decoration: none;">. Building </del>multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are <del style="font-weight: bold; text-decoration: none;">powerful single-shot actions </del>that have an often-dramatic effect on the battlefield. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.<br/> <br/> See a full list of Substrate Orbital Abilities here, and a full list of PHC Orbital Abilities here<del style="font-weight: bold; text-decoration: none;">.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each building produces <ins style="font-weight: bold; text-decoration: none;">0.25 Quanta </ins>per second<ins style="font-weight: bold; text-decoration: none;">, so building </ins>multiples is generally recommended. Every time you call an orbital or install a global upgrade, that action’s cost increases. Orbitals also have cooldowns between uses. Orbitals are <ins style="font-weight: bold; text-decoration: none;">offensive strikes </ins>that have an often-dramatic effect on the battlefield <ins style="font-weight: bold; text-decoration: none;">or can used in support such as calling down engineers</ins>. Additionally, both the PHC and Substrate have economic orbitals that have subtler but equally important effects.<br/> <br/> See a full list of Substrate Orbital Abilities here, and a full list of PHC Orbital Abilities here.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Victory ===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">There are a few different ways to achieve victory in Ashes of the Singularity.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">1. If you can destroy an opponent’s Nexus, they are eliminated.<br/> 2. If you (or your team) has eliminated all opponents, you win.<br/> 3. If you (or your team) controls enough Turinium, you also win.<br/> <br/> Some regions don’t contain a power generator but instead, a Turinium generator. It is possible to win by achieving critical Turinium mass. The player who controls the most of these will begin accumulating Turninium. If enough is collected, they win</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
</table>AlphonsoHornibro