Eye of Darkness: Difference between revisions

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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Eye of Darkness.jpg
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{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Eye of Darkness
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[Substrate]] - Eye of Darkness.jpg
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:Eye of Darkness.jpg|center|200px|Eye of Darkness.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Juggernaut
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Advanced Assembly]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 600 seconds
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" |[[File:Eye of Darkness.jpg|center|200x200px|PHC-Cronus.jpg]]
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 22000
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-family: sans-serif;font-size:9pt" | 8000
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Quanta
| style="font-size:9pt" | [[Substrate Units|Substrate]]
| style="font-family: sans-serif;font-size:9pt" | 1200
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-size:9pt" | Juggernaut
| style="font-family: sans-serif;font-size:9pt" | 350
|-
|-
| style="font-size:9pt" | Cost
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
| style="font-size:9pt" | 325 Logistics, 24000 Metal, 9000 Radioactives, 1300 Quanta, 1000 seconds
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
|-
| style="font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-size:9pt" | 12500
| style="font-family: sans-serif;font-size:9pt" | 28013
|-
|-
| style="font-size:9pt" | Shields
| style="font-family: sans-serif;font-size:9pt" | Armor
| style="font-size:9pt" | 37500
| style="font-family: sans-serif;font-size:9pt" | 13
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | Shield
| style="font-size:9pt" | 50%
| style="font-family: sans-serif;font-size:9pt" | 28500
|-
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-family: sans-serif;font-size:9pt" | 2000
|-
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 2015
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Shield Regeneration Field Projector
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 781
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Armor-piercing; Area effect weapon
|}
|}


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'''Juggernaut Destroyer''' - The pinnacle of Substrate's technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has an area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air.
'''Juggernaut Destroyer''' - The pinnacle of Substrate's technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has an area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air.


== Background ==


{{SectionTemplate
|h=h3
|title=Lore
|content=
The Eye of Darkness is a juggernaut destroyer and anti-ground powerhouse, capable of decimating all ground targets.
The Eye of Darkness is a juggernaut destroyer and anti-ground powerhouse, capable of decimating all ground targets.


The Eye of Darkness only has a single weapon, affectionately named "Attitude Adjuster" by the PHC. It fires a deadly beam which explodes in a wide area of effect, which negates all armor making it deadly against all targets. The Eye of Darkness lacks any form of anti-air, making it vulnerable and can't duel a Leonidas directly.
The Eye of Darkness only has a single weapon, affectionately named Attitude Adjuster by the PHC. It fires a deadly beam which explodes in a wide area of effect, which negates all armor making it deadly against all targets. The Eye of Darkness lacks any form of anti-air, making it vulnerable and can't duel a Leonidas directly.
}}


== Weapon Specs ==
{{SectionTemplate
 
|h=h3
=== Attitude Adjuster ===
|title=Tactics
Shoots out mysterious dark energy to rupture the fabric of spacetime. Tears apart targets with wide area of effect, ignoring all armor.
|content=
* 813 DPS
* 1000 meters range
* 100% armor-piercing
* Area Effect weapon
== Game Usage ==
* The "Eye" is arguably regarded as the best Juggernaut in the game. Despite having what seems like a very serious weakness (zero anti air capability), the Eye is able to decimate any lower tier armies with ease, having problem only with the [[Leonidas]]. However, a Juggernaut is usually supported with lower tier units armies, and a Leonidas usually finds itself standing alone fighting against an army after the Eye has launched a few shots, clearing away significant amount of the Leo's supporting army.
* The "Eye" is arguably regarded as the best Juggernaut in the game. Despite having what seems like a very serious weakness (zero anti air capability), the Eye is able to decimate any lower tier armies with ease, having problem only with the [[Leonidas]]. However, a Juggernaut is usually supported with lower tier units armies, and a Leonidas usually finds itself standing alone fighting against an army after the Eye has launched a few shots, clearing away significant amount of the Leo's supporting army.
* The Eye however, can be swarmed by lower tier armies due to having very low rate of fire. This can be negated by having a support army or better yet, having more than one Juggernaut on the field (which requires a massive economy to support).
* The Eye however, can be swarmed by lower tier armies due to having very low rate of fire. This can be negated by having a support army or better yet, having more than one Juggernaut on the field (which requires a massive economy to support).
* Despite having a single AoE weapon, the Eye still has immense single target damage, as a trade off for the small AoE of the weapon. This nature of the weapon makes the Eye easily mistaken as the equivalent of the [[Agamemnon]] as the AoE-clearing Juggernaut, which it is not. This does not imply that the Eye can duel the Leonidas, it cannot. In fact, no ground unit can do so.
* Despite having a single AoE weapon, the Eye still has immense single target damage, as a trade off for the small AoE of the weapon. This nature of the weapon makes the Eye easily mistaken as the equivalent of the [[Agamemnon]] as the AoE-clearing Juggernaut, which it is not. This does not imply that the Eye can duel the Leonidas, it cannot. In fact, no ground unit can do so.
* The Eye with a proper support army that compliments its weaknesses is extremely hard to stop and must be scouted early to gather a proper response. Even with a proper response, expect heavy losses due to the AoE nature of the "Attitude Adjuster" weapon.
* The Eye with a proper support army that compliments its weaknesses is extremely hard to stop and must be scouted early to gather a proper response. Even with a proper response, expect heavy losses due to the AoE nature of the "Attitude Adjuster" weapon.
}}
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:Eye of Darkness.jpg
</gallery>
}}

Revision as of 18:25, 28 October 2021

Eye of Darkness.jpg
Substrate - Eye of Darkness.jpg
Eye of Darkness.jpg
Eye of Darkness.jpg
General Information
Type Juggernaut
Constructed by Advanced Assembly
Cost
Time 600 seconds
Metal 22000
Radioactives 8000
Quanta 1200
Logistics 350
Stats
Spawn Count 1
Hit Points 28013
Armor 13
Shield 28500
Sight Radius 2000
Radar Radius 2015
Weapon - Shield Regeneration Field Projector
DPS 781
Range 1000
Armor-piercing; Area effect weapon

The Eye of Darkness is a juggernaut class warship for the Substrate.

Juggernaut Destroyer - The pinnacle of Substrate's technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has an area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air.


Lore

The Eye of Darkness is a juggernaut destroyer and anti-ground powerhouse, capable of decimating all ground targets.

The Eye of Darkness only has a single weapon, affectionately named Attitude Adjuster by the PHC. It fires a deadly beam which explodes in a wide area of effect, which negates all armor making it deadly against all targets. The Eye of Darkness lacks any form of anti-air, making it vulnerable and can't duel a Leonidas directly.


Tactics

  • The "Eye" is arguably regarded as the best Juggernaut in the game. Despite having what seems like a very serious weakness (zero anti air capability), the Eye is able to decimate any lower tier armies with ease, having problem only with the Leonidas. However, a Juggernaut is usually supported with lower tier units armies, and a Leonidas usually finds itself standing alone fighting against an army after the Eye has launched a few shots, clearing away significant amount of the Leo's supporting army.
  • The Eye however, can be swarmed by lower tier armies due to having very low rate of fire. This can be negated by having a support army or better yet, having more than one Juggernaut on the field (which requires a massive economy to support).
  • Despite having a single AoE weapon, the Eye still has immense single target damage, as a trade off for the small AoE of the weapon. This nature of the weapon makes the Eye easily mistaken as the equivalent of the Agamemnon as the AoE-clearing Juggernaut, which it is not. This does not imply that the Eye can duel the Leonidas, it cannot. In fact, no ground unit can do so.
  • The Eye with a proper support army that compliments its weaknesses is extremely hard to stop and must be scouted early to gather a proper response. Even with a proper response, expect heavy losses due to the AoE nature of the "Attitude Adjuster" weapon.


Image Gallery