Engineer: Difference between revisions

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{| class="wikitable" style="float:right;margin-top:0;"
{{HeaderTemplate
|-
|welcome=Engineer
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Engineer
}}
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Engineer.jpg|center|200px|PHC-Engineer.jpg]]<br /> &nbsp;
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
|-
| style="font-size:9pt" | '''Faction'''
| style="font-size:9pt" | [[PHC Units|Post Human Coalition]]
|-
| style="font-size:9pt" | '''Type'''
| style="font-size:9pt" | Engineer
|-
| style="font-size:9pt" | '''Cost'''
| style="font-size:9pt" |3 Logistics, 200 Metal 40 seconds
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
|-
| style="font-size:9pt" | '''Hit Points'''
| style="font-size:9pt" |350
|-
| style="font-size:9pt" | '''Armor'''
| style="font-size:9pt" |20%
|}


The Engineer is the building constructor for the&nbsp;Post-Human Coalition faction.


Fragile constructor unit. Multiple Engineers can speed up build time or boost unit production.
{{UnitInfoboxEngineer
|Faction=[[PHC]]
|Unit Name=Engineer
|Image=[[File:PHC-Engineer.jpg|center|200px|PHC-Engineer.jpg]]
|Type=Worker
|Constructed by=[[Nexus]]
|Time=40
|Metal=200
|Logistics=2
|Spawn Count=1
|Hit Points=350
|Sight Radius=800
}}


== Background ==
The Engineer is the building constructor for the [[Post-Human Coalition]] faction. It is a fragile constructor unit. Multiple Engineers can speed up build time or boost unit production.


{{SectionTemplate
|h=h3
|title=Lore
|content=
The Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore structures by fusing repair nanites into the affected targets.
The Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore structures by fusing repair nanites into the affected targets.
== Weapon Specs==
 
===Fabrication Array===
It is equipped with Fabrication Array, which is used to store patterns to construct various structures or to assist in unit construction, and the Fusion Arc, restores damaged structures by fusing repair nanites into the affected target.
Uses stored patterns to construct various structures or to assist in unit construction.
}}
===Fusion Arc===
 
Restores damaged units and structures by fusing repair nanites into the affected target.
 
*50 DPS per unit
{{SectionTemplate
*200 meter range
|h=h3
*Armor-piercing
|title=Tactics
==Game Usage==
|content=
*Engineer is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game.
*Engineer is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game.
*Engineer can repair buildings without actually interacting with it. Simply having the Engineer near a damaged building will trigger its Fusion Arc repair "weapon".
*Engineer can repair buildings without actually interacting with it. Simply having the Engineer near a damaged building will trigger its Fusion Arc repair "weapon".
*Engineer is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans.
*Engineer is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans.
}}
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-Engineer.jpg
File:Engineer.jpg
</gallery>
}}
[[Category:Pages with broken file links]]
[[Category:Pages with broken file links]]

Revision as of 21:46, 21 March 2021


Engineer


PHC - Engineer
PHC-Engineer.jpg
PHC-Engineer.jpg
General Information
Type Worker
Constructed by Nexus
Cost
Time 40 seconds
Metal 200
Radioactives {{{Radioactives}}}
Logistics 2
Stats
Spawn Count 1
Hit Points 350
Sight Radius 800
Radar Radius {{{Radar Radius}}}

The Engineer is the building constructor for the Post-Human Coalition faction. It is a fragile constructor unit. Multiple Engineers can speed up build time or boost unit production.

Lore

The Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore structures by fusing repair nanites into the affected targets.

It is equipped with Fabrication Array, which is used to store patterns to construct various structures or to assist in unit construction, and the Fusion Arc, restores damaged structures by fusing repair nanites into the affected target.


Tactics

  • Engineer is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game.
  • Engineer can repair buildings without actually interacting with it. Simply having the Engineer near a damaged building will trigger its Fusion Arc repair "weapon".
  • Engineer is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans.


Image Gallery