Destructor: Difference between revisions

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| style="font-size:9pt" | Shields
| style="font-size:9pt" | Shields
| style="font-size:9pt" | 720
| style="font-size:9pt" | 720
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|<small>Energy</small>
|<small>100</small>
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| style="font-size:9pt" | Armor
| style="font-size:9pt" | Armor
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The Destructor is a cruiser-class ship for the Substrate.
The Destructor is a cruiser-class ship for the Substrate.


 
Long-range cruiser effective against buildings.
== Background ==
== Background ==


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=== Plasma Rain Launcher ===
=== Plasma Rain Launcher ===
 
Indirect-fire artillery-style energy projector
*54 DPS per unit  
*58 DPS per unit  
*1400 meter range  
*1400 meter range  
*80% armor-piercing
*Requires energy  
*Requires energy  


=== Dissuader Particle Response ===
=== Dissuader Particle Response ===
 
Short-range defensive energy weapon for smaller targets.
*12 DPS per unit  
*12 DPS per unit  
*600 meter range
*600 meter range

Revision as of 15:58, 21 February 2019

Destructor
Sub cruisers destructor.jpg
General Data
Faction Substrate
Type Cruiser
Cost 8 Logistics, 300 Metal, 56 Radioactives, 42 seconds
Statistics
Hit Points 200
Shields 720
Energy 100
Armor 20%

The Destructor is a cruiser-class ship for the Substrate.

Long-range cruiser effective against buildings.

Background

This anti-building cruiser is a huge problem for structures that aren't properly defended. Its Plasma Rain Launcher utilizes indirect fire and rips through buildings easily while having the range to outrange base defences.

Weapon Specs

Plasma Rain Launcher

Indirect-fire artillery-style energy projector

  • 58 DPS per unit
  • 1400 meter range
  • 80% armor-piercing
  • Requires energy

Dissuader Particle Response

Short-range defensive energy weapon for smaller targets.

  • 12 DPS per unit
  • 600 meter range

Game Usage

  • Destructor is generally regarded as an inferior Artemis due to not having the anti-frigate potential as well as having to stand still while firing its siege weapon. However, it still gets the job done way better than cruisers that are not designed to deal with defenses.
  • Destructor does require energy to fire its siege weapon. While its energy consumption is not very drastic, it's a good habit to include at least 1 Capacitor to a group of Destructors so that they will never get energy-starved. This habit also conveniently covers the radar necessity since Capacitor possesses radar utility.
  • Like all siege units, it's best to always accompany the Destructor with radar, in either building or unit form, to allow the Destructor to fire its siege weapon into the fog.
  • Destructor siege weapon has 100% accuracy, as the weapon trajectory would suggest.