Destructor: Difference between revisions

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* Destructor is generally regarded as an inferior Artemis due to not having the anti-frigate potential as well as having to stand still while firing its siege weapon. However, it still gets the job done way better than cruisers that are not designed to deal with defenses.
* Destructor is generally regarded as an inferior Artemis due to not having the anti-frigate potential as well as having to stand still while firing its siege weapon. However, it still gets the job done way better than cruisers that are not designed to deal with defenses.
* Destructor does require energy to fire its siege weapon. While its energy consumption is not very drastic, it's a good habit to include at least 1 [[Capacitor]] to a group of Destructors so that they will never get energy-starved. This habit also conveniently covers the radar necessity since Capacitor possesses radar utility.
* Destructor does require energy to fire its siege weapon. While its energy consumption is not very drastic, it's a good habit to include at least 1 [[Capacitor]] to a group of Destructors so that they will never get energy-starved. This habit also conveniently covers the radar necessity since Capacitor possesses radar utility.
* Like all siege units, it's best to always have accompany radar, in either building or unit form to allow the Destructor fire its siege weapon into the fog.
* Like all siege units, it's best to always accompany the Destructor with radar, in either building or unit form, to allow the Destructor to fire its siege weapon into the fog.
* Destructor siege weapon has 100% accuracy, as the weapon trajectory would suggest.
* Destructor siege weapon has 100% accuracy, as the weapon trajectory would suggest.

Revision as of 03:05, 20 February 2019

Destructor
Sub cruisers destructor.jpg
General Data
Faction Substrate
Type Cruiser
Cost 8 Logistics, 300 Metal, 56 Radioactives, 42 seconds
Statistics
Hit Points 200
Shields 720
Armor 20%

The Destructor is a cruiser-class ship for the Substrate.


Background

This anti-building cruiser is a huge problem for structures that aren't properly defended. Its Plasma Rain Launcher utilizes indirect fire and rips through buildings easily while having the range to outrange base defences.

Weapon Specs

Plasma Rain Launcher

  • 54 DPS per unit
  • 1400 meter range
  • Requires energy

Dissuader Particle Response

  • 12 DPS per unit
  • 600 meter range

Game Usage

  • Destructor is generally regarded as an inferior Artemis due to not having the anti-frigate potential as well as having to stand still while firing its siege weapon. However, it still gets the job done way better than cruisers that are not designed to deal with defenses.
  • Destructor does require energy to fire its siege weapon. While its energy consumption is not very drastic, it's a good habit to include at least 1 Capacitor to a group of Destructors so that they will never get energy-starved. This habit also conveniently covers the radar necessity since Capacitor possesses radar utility.
  • Like all siege units, it's best to always accompany the Destructor with radar, in either building or unit form, to allow the Destructor to fire its siege weapon into the fog.
  • Destructor siege weapon has 100% accuracy, as the weapon trajectory would suggest.