Cronus

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Cronus
PHC-Cronus.jpg
PHC-Cronus.jpg
General Data
Faction Post-Human Coalition
Type Dreadnought
Cost 100 Logistics, 3200 Metal, 2400 Radioactives, 400 seconds
Statistics
Hit Points 14000
Armor 60%

The Cronus is a Dreadnought class warship for the Post-Human Coalition.

Background

The PHC Cronus Dreadnought is brand new as of March 31, 2178.

Designed to address a recent setback in CL-17548 in which a Hyperion was severely damaged due to a renegade having “dug in” around a Turinium generator, the Cronus is the ultimate siege platform.

With multiple missile arrays, the Cronus can absolutely devastate the fixed defenses of any known foe without having to move within range of any known weapons system.

This massive siege dreadnought has a long range and is deadly against buildings. Its defensive capabilities also make it an impressive capital ship. The Cronus’ heavy armor absorbs up to 60% of incoming damage, making this a very difficult ship to take down.

The Cronus is armed with an impressive array of weapons. The 2 WM-205 Atropos Missile Batteries mounted on it are a specialized anti-ground variant of the Atropos missile system. It launches large swarms of missiles to bombard enemies from a safe range, targets radar contacts, does impressive area damage, and pierces armor with ease. 

In addition to its missiles, the Cronus boasts an impressive 6 Mozart Mix-I Hyper Velocity Railguns. This variant railgun is useful for short-range defensive fire and launches a small metallic round at supersonic speed.

Weapon Specs

WM-205 Missile Battery

  • 44 DPS per unit
  • 1850 meter range
  • Area Effect Weapon
  • 50% armor-piercing

Mozart Mix-1 Hyper Velocity Railgun

  • 67 DPS per unit
  • 600 meter range 

Game Usage

  • The Cronus is relatively weak in direct combat and even with meticulous kiting, cannot deal with a simple swarming cruiser and/or frigates army. It also has very little chance of escaping the anti-Dread Dreadnoughts (Prometheus and Savager).
  • Cronus shines particularly when there's a need to siege defenses as well as to deal dumb-firing damage upon the enemy rally points, forcing them to move their army frequently or change the rally points entirely.
  • The best use for Cronus is as Tier 3 Artemis as mentioned, and is very annoying for the opponent when it's well protected or having terrain protection to hide behind, such as a mountain (its range is that impressive).
  • Always accompany the Cronus with radar, in whatever form (building or unit) as its range is a lot further than its sight.
  • Once Armor-Penetrating Bullet upgrade is acquired, the Cronus army with Athena and/or Hera can become more effective than pure Heras or Nemesis-heavy armies in dealing with Dreadnoughts as this army aura significantly skyrockets Athena DPS on heavily armored targets. Juggernauts threats however are still quite dangerous to approach as any of the 4 Juggernauts can destroy the Cronus very quickly, making the army lose the Armor-Penetrating bullet aura.