CaptureNearest: Difference between revisions

From Ashes of the Singularity - Official Wiki
Jump to navigation Jump to search
(Created page with "Category:Commands The CaptureNearest command orders an army to clear its order queue and capture the nearest neutral or enemy-controlled region. See a...")
 
No edit summary
 
Line 1: Line 1:
[[Category:Commands]]
 
The CaptureNearest [[Script_Commands|command]] orders an army to clear its order queue and capture the nearest neutral or enemy-controlled region.
The CaptureNearest [[Script_Commands|command]] orders an army to clear its order queue and capture the nearest neutral or enemy-controlled region.


See also: [[CaptureNearestNext]]
See also: [[CaptureNearestNext|CaptureNearestNext]]
==Arguments==
 
== Arguments ==
 
*'''Name''' - The name of the unit to do the capturing  
*'''Name''' - The name of the unit to do the capturing  
*'''Repeat''' - Whether to repeat the order (indefinitely)  
*'''Repeat''' - Whether to repeat the order (indefinitely)  
==Limitations==
 
==Common Usage==
*Causing an army to stop what it's doing and go capture something, in a trigger behind a logic gate tied to some specific event
 
== Limitations ==
 
*Can only order script-spawned units, not units built 'organically' during gameplay  
*Can only order script-spawned units, not units built 'organically' during gameplay  
*The ordered unit will stop moving if region is captured before it gets there
*The ordered unit will stop moving if region is captured before it gets there  
*Clears the order queue - cannot be combined with other commands like [[AttackAttackMove]] or [[MoveUnit]]
*Clears the order queue - cannot be combined with other commands like [[AttackAttackMove|AttackAttackMove]] or [[MoveUnit|MoveUnit]]
 
[[Category:Commands]]

Latest revision as of 21:04, 18 January 2017

The CaptureNearest command orders an army to clear its order queue and capture the nearest neutral or enemy-controlled region.

See also: CaptureNearestNext

Arguments

  • Name - The name of the unit to do the capturing
  • Repeat - Whether to repeat the order (indefinitely)

Common Usage

  • Causing an army to stop what it's doing and go capture something, in a trigger behind a logic gate tied to some specific event

Limitations

  • Can only order script-spawned units, not units built 'organically' during gameplay
  • The ordered unit will stop moving if region is captured before it gets there
  • Clears the order queue - cannot be combined with other commands like AttackAttackMove or MoveUnit