AttackUnit: Difference between revisions

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Latest revision as of 20:52, 18 January 2017

The AttackUnit command orders an army to attack a specific script-spawned unit.

Arguments

  • Name - The name of the unit to do the attacking
  • Target - The name of the unit to be attacked

Common Usage

  • Sending attack waves at a VIP unit the player has control over but is supposed to be protecting

Limitations

  • Cannot target or command units built 'organically' during the scenario, only script-spawned units.