AttackUnit: Difference between revisions
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Latest revision as of 20:52, 18 January 2017
The AttackUnit command orders an army to attack a specific script-spawned unit.
Arguments
- Name - The name of the unit to do the attacking
- Target - The name of the unit to be attacked
Common Usage
- Sending attack waves at a VIP unit the player has control over but is supposed to be protecting
Limitations
- Cannot target or command units built 'organically' during the scenario, only script-spawned units.