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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Athena
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! style="background:lightblue;width:350px;font-size:10pt" colspan="2" | Athena
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Athena
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Athena.jpg|center|200px|PHC-Athena.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Cruiser
|-
|-
| style="text-align:center;font-size:7pt" colspan="2" | [[File:PHC-Athena.jpg|center|200px|PHC-Athena.jpg]]
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Armory]]
|-
|-
| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | General Data
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-size:9pt" | Post-Human Coalition
| style="font-family: sans-serif;font-size:9pt" | 50 seconds
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-size:9pt" | Cruiser
| style="font-family: sans-serif;font-size:9pt" | 410
|-
|-
| style="font-size:9pt" | Cost
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-size:9pt" |8 Logistics, 350 Metal, 90 Radioactives, 44 seconds
| style="font-family: sans-serif;font-size:9pt" | 105
|-
|-
| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | Statistics
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 10
|-
|-
| style="font-size:9pt" | Hit Points
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
| style="font-size:9pt" |1000
|-
|-
| style="font-size:9pt" | Energy
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-size:9pt" | 0
| style="font-family: sans-serif;font-size:9pt" | 1
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-size:9pt" |20%
| style="font-family: sans-serif;font-size:9pt" | 2583
|-
| style="font-family: sans-serif;font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | 2
|-
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1015
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Rapture Cannon
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 8
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 400
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Plasma Gutter
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 120
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 400
|-
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Requires energy
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Rapture Cannon
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 8
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 400
|}
|}


The Athena is a cruiser class ship for the Post-Human Coalition.
The Athena is a cruiser class ship for the Post-Human Coalition.


== Background ==
Cruiser destroyer. Strong versus other cruisers.


{{SectionTemplate
|h=h3
|title=Lore
|content=
Assault cruiser with some light armoring in order to protect it from enemy barrages. Its Plasma Gutter is deadly against enemy cruisers while also packing secondary weapons for light firepower against enemy frigates.  
Assault cruiser with some light armoring in order to protect it from enemy barrages. Its Plasma Gutter is deadly against enemy cruisers while also packing secondary weapons for light firepower against enemy frigates.  


== Weapon Specs ==
It is armed with Rapture Cannon, sweeps away frigates and other riff-raff with volleys of the highest-class ammunition available: Plasma Gutter, beam weapon that eviscerates larger targets with a deadly plasma stream: and the TK-421 Blast Cannon, a heavy slug thrower that fires depleted uranium shells.
 
}}
=== Rapture Cannon ===
 
*9 DPS per unit
*400 meter range
 
=== Plasma Gutter ===


*122 DPS per unit  
{{SectionTemplate
*500 meter range
|h=h3
|title=Tactics
|content=
* Athena evaporates most other cruisers within a few seconds, making it the backbone unit of most PHC armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.
* Athena also gains a temporary speed boost once its main weapon locks onto a target, making it extremely deadly vs other cruisers, leaving them little chance to survive.
* Despite having a weapon to deal with frigates, Athena is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the [[Zeus]]. Unlike [[Mauler]], Athena can fire its main weapon on frigates. While this has no real downside as Athena doesn't require energy to do so (like Mauler does), this will cause the weapon to incur attack cool down and this might mean death when facing enemy Athenas and/or Maulers soon after the enemy frigate is destroyed.
* Despite offering very reliable brute force damage, Athena will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it's important to transition out of mass Athena when it's no longer effective.
}}


=== TK-421 Blast Cannon ===
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-Athena.jpg
</gallery>
}}


*12 DPS per unit
[[Category:Post-Human Coalition]]
*600 meter range
[[Category:PHC Unit]]
[[Category:Cruiser]]

Latest revision as of 13:41, 31 October 2021

Athena
PHC - Athena
PHC-Athena.jpg
PHC-Athena.jpg
General Information
Type Cruiser
Constructed by Armory
Cost
Time 50 seconds
Metal 410
Radioactives 105
Logistics 10
Stats
Spawn Count 1
Hit Points 2583
Armor 2
Sight Radius 1000
Radar Radius 1015
Weapon - Rapture Cannon
DPS 8
Range 400
Weapon - Plasma Gutter
DPS 120
Range 400
Requires energy
Weapon - Rapture Cannon
DPS 8
Range 400

The Athena is a cruiser class ship for the Post-Human Coalition.

Cruiser destroyer. Strong versus other cruisers.


Lore

Assault cruiser with some light armoring in order to protect it from enemy barrages. Its Plasma Gutter is deadly against enemy cruisers while also packing secondary weapons for light firepower against enemy frigates.

It is armed with Rapture Cannon, sweeps away frigates and other riff-raff with volleys of the highest-class ammunition available: Plasma Gutter, beam weapon that eviscerates larger targets with a deadly plasma stream: and the TK-421 Blast Cannon, a heavy slug thrower that fires depleted uranium shells.


Tactics

  • Athena evaporates most other cruisers within a few seconds, making it the backbone unit of most PHC armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.
  • Athena also gains a temporary speed boost once its main weapon locks onto a target, making it extremely deadly vs other cruisers, leaving them little chance to survive.
  • Despite having a weapon to deal with frigates, Athena is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the Zeus. Unlike Mauler, Athena can fire its main weapon on frigates. While this has no real downside as Athena doesn't require energy to do so (like Mauler does), this will cause the weapon to incur attack cool down and this might mean death when facing enemy Athenas and/or Maulers soon after the enemy frigate is destroyed.
  • Despite offering very reliable brute force damage, Athena will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it's important to transition out of mass Athena when it's no longer effective.


Image Gallery