Athena: Difference between revisions

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(Game Usage section)
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{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
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! style="background:lightblue;width:350px;font-size:10pt" colspan="2" | Athena
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Athena
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| style="text-align:center;font-size:7pt" colspan="2" | [[File:PHC-Athena.jpg|center|200px|PHC-Athena.jpg]]
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Athena.jpg|center|200px|PHC-Athena.jpg]]
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| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | General Data
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
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| style="font-size:9pt" | Faction
| style="font-size:9pt" | Faction
| style="font-size:9pt" | Post-Human Coalition
| style="font-size:9pt" | [[PHC Units|Post-Human Coalition]]
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| style="font-size:9pt" | Type
| style="font-size:9pt" | Type
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| style="font-size:9pt" |8 Logistics, 350 Metal, 90 Radioactives, 44 seconds
| style="font-size:9pt" |8 Logistics, 350 Metal, 90 Radioactives, 44 seconds
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| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | Statistics
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
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| style="font-size:9pt" | Hit Points
| style="font-size:9pt" | Hit Points
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*12 DPS per unit  
*12 DPS per unit  
*600 meter range
*600 meter range
== Game Usage ==
* Athena evaporates most other cruisers within a few seconds, making it the backbone unit of most PHC armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.
* Despite having a weapon to deal with frigates, Athena is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the [[Zeus]]. Unlike [[Mauler]], Athena can fire its main weapon on frigates. While this has no real downside as Athena doesn't require energy to do so (like Mauler does), this will cause the weapon to incur attack cool down and this might mean death when facing enemy Athenas and/or Maulers soon after the enemy frigate is destroyed.
* Despite offering very reliable brute force damage, Athena will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it's important to transition out of mass Athena when it's no longer effective.

Revision as of 03:43, 20 February 2019

Athena
PHC-Athena.jpg
PHC-Athena.jpg
General Data
Faction Post-Human Coalition
Type Cruiser
Cost 8 Logistics, 350 Metal, 90 Radioactives, 44 seconds
Statistics
Hit Points 1000
Armor 20%

The Athena is a cruiser class ship for the Post-Human Coalition.

Background

Assault cruiser with some light armoring in order to protect it from enemy barrages. Its Plasma Gutter is deadly against enemy cruisers while also packing secondary weapons for light firepower against enemy frigates.

Weapon Specs

Rapture Cannon

  • 9 DPS per unit
  • 400 meter range

Plasma Gutter

  • 122 DPS per unit
  • 500 meter range
  • 20% armor-piercing

TK-421 Blast Cannon

  • 12 DPS per unit
  • 600 meter range

Game Usage

  • Athena evaporates most other cruisers within a few seconds, making it the backbone unit of most PHC armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.
  • Despite having a weapon to deal with frigates, Athena is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the Zeus. Unlike Mauler, Athena can fire its main weapon on frigates. While this has no real downside as Athena doesn't require energy to do so (like Mauler does), this will cause the weapon to incur attack cool down and this might mean death when facing enemy Athenas and/or Maulers soon after the enemy frigate is destroyed.
  • Despite offering very reliable brute force damage, Athena will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it's important to transition out of mass Athena when it's no longer effective.