Artemis: Difference between revisions

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The Artemis is a cruiser class ship for the Post-Human Coalition.
The Artemis is a cruiser class ship for the Post-Human Coalition.
Long-range artillery unit, effective against buildings and groups of static units.


== Background ==
== Background ==
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== Weapon Specs ==
== Weapon Specs ==


=== Havok MK-III Missile Launcher ===
=== Havok MK-III Grenade Launcher ===
 
Fires long-range volleys of explosive pods to bombard large areas.
*7 DPS per unit  
*10 DPS per unit  
*1400 meter range  
*1400 meter range  
*Area Effect Weapon  
*Area Effect Weapon  


=== Ratheon AR-1 Harpoon ===
=== Ratheon AR-1 Harpoon ===
 
Long-range anti-structure missile. Condenses massive explosive force into a tiny impact zone.
*66 DPS per unit  
*66 DPS per unit  
*1400 meter range  
*1400 meter range  
*Armor-piercing


== Game Usage ==
== Game Usage ==

Revision as of 13:44, 21 February 2019

Artemis
PHC-Artemis.jpg
PHC-Artemis.jpg
General Data
Faction Post-Human Coalition
Type Cruiser
Cost 8 Logistics, 325 Metal, 57 Radioactives, 40 seconds
Statistics
Hit Points 820
Armor 20%

The Artemis is a cruiser class ship for the Post-Human Coalition.

Long-range artillery unit, effective against buildings and groups of static units.

Background

The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities. The Artemis has a deadly anti-building attack which can outrange all defences, while having a secondary missile launcher with area of effect damage effective against frigates.

Weapon Specs

Havok MK-III Grenade Launcher

Fires long-range volleys of explosive pods to bombard large areas.

  • 10 DPS per unit
  • 1400 meter range
  • Area Effect Weapon

Ratheon AR-1 Harpoon

Long-range anti-structure missile. Condenses massive explosive force into a tiny impact zone.

  • 66 DPS per unit
  • 1400 meter range
  • Armor-piercing

Game Usage

  • Artemis can fire both of its weapons at the same time and the anti-building weapon can be fired while moving, making Artemis the most convenient and easiest siege units to use.
  • Like all siege units, it's best to always have accompany radar, in either building or unit form to allow the Artemis to dumb-fire both of its weapons into the fog.
  • Artemis can deal with frigates once it reaches a critical mass number, making its dump-firing weapon cover a large area, making it hard for the frigate to dodge or out speed.
  • Sieging tier 2 anti-Dreadnoughts defenses with Artemis requires some degree of micro, as the defenses range is nearly as far as the Artemis Harpoon weapon, making it tricky if there are other threats to the Artemis.
  • Artemis anti-building weapon has 100% accuracy, as the weapon trajectory would suggest.