Apollo: Difference between revisions

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(Game Usage section)
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{| class="wikitable" style="float:right;margin-top:0;"
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! style="background:lightblue;width:350px;font-size:10pt" colspan="2" | Apollo
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Apollo
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| style="text-align:center;font-size:7pt" colspan="2" | [[File:PHC-Apollo.jpg|center|200px|PHC-Apollo.jpg]]
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Apollo.jpg|center|200px|PHC-Apollo.jpg]]
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| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | General Data
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
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| style="font-size:9pt" | Faction
| style="font-size:9pt" | Faction
| style="font-size:9pt" | Post-Human Coalition
| style="font-size:9pt" | [[PHC Units|Post-Human Coalition]]
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| style="font-size:9pt" | Type
| style="font-size:9pt" | Type
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| style="font-size:9pt" |5 Logistics, 280 Metal, 46 Radioactives, 34 Seconds
| style="font-size:9pt" |5 Logistics, 280 Metal, 46 Radioactives, 34 Seconds
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| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | Statistics
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
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| style="font-size:9pt" | Hit Points
| style="font-size:9pt" | Hit Points
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The Apollo is a cruiser class ship for the Post-Human Coalition.
The Apollo is a cruiser class unit for the Post-Human Coalition.


== Background ==
== Background ==
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*800 meter range  
*800 meter range  
*Area Effect Weapon
*Area Effect Weapon
*25% armor-piercing  
*25% armor-piercing
 
== Game Usage ==
* Apollo is the best ground anti-air unit in the game in various aspects (costs, build time, mobility and damage per cost) losing only to tier 2 anti-air defenses in terms of raw damage. For a non-endgame air army, a group of 4-5 Apollos is an extremely scary sight and a signal to retreat. While it is possible for an air army to win, it will come at great casualties as the Apollo AoE damage and weapon precision is extremely high.
* Apollo has zero weaponry to deal with ground units and is completely helpless vs them. Due to this, it's important to not over-produce them as the opponent might benefit from it by doing a production switch from air to ground.
* Apollo is the quick and easy solution to deal with the [[Overmind]] dreadnought. Assuming equal upgrades, a group of 5 Apollos can severely negate casualties caused by the Overmind and a group of 8+ completely shutdown the Overmind's drones DPS. The same could be said about the [[Substrate Orbital Abilities|Drone Swarm]] orbital ability.
[[Category:Pages with broken file links]]
[[Category:Pages with broken file links]]

Revision as of 07:04, 19 February 2019

Apollo
PHC-Apollo.jpg
PHC-Apollo.jpg
General Data
Faction Post-Human Coalition
Type Cruiser
Cost 5 Logistics, 280 Metal, 46 Radioactives, 34 Seconds
Statistics
Hit Points 680
Armor 20%

The Apollo is a cruiser class unit for the Post-Human Coalition.

Background

The Apollo is the most recent of the “Olympus” project. Designed to counter the proliferation of the Hades bomber into the hands of the Renegades, the Apollo is absolutely devastating against both aircraft as well as drones, thanks to its high precision targeting system and the NT-301 flak cannon.

Weapon Specs

Point Defense Laser [x4]

  • 52 DPS per unit
  • 1000 meter range
  • 25% armor-piercing

Light Autocannon [x2]

  • 14 DPS per unit
  • 1250 meter range
  • 25% armor-piercing

Flak Cannon

  • 44 DPS per unit
  • 800 meter range
  • Area Effect Weapon
  • 25% armor-piercing

Game Usage

  • Apollo is the best ground anti-air unit in the game in various aspects (costs, build time, mobility and damage per cost) losing only to tier 2 anti-air defenses in terms of raw damage. For a non-endgame air army, a group of 4-5 Apollos is an extremely scary sight and a signal to retreat. While it is possible for an air army to win, it will come at great casualties as the Apollo AoE damage and weapon precision is extremely high.
  • Apollo has zero weaponry to deal with ground units and is completely helpless vs them. Due to this, it's important to not over-produce them as the opponent might benefit from it by doing a production switch from air to ground.
  • Apollo is the quick and easy solution to deal with the Overmind dreadnought. Assuming equal upgrades, a group of 5 Apollos can severely negate casualties caused by the Overmind and a group of 8+ completely shutdown the Overmind's drones DPS. The same could be said about the Drone Swarm orbital ability.