Air Harbinger: Difference between revisions

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! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Air Harbinger
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Air Harbinger
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:Substrate-AirHarbinger.jpg|center|200px|Substrate-AirHarbinger.jpg]]<br/> Image caption
| colspan="2" style="text-align:center;font-size:7pt" | [[File:Substrate-AirHarbinger.jpg|center|200px|Substrate-AirHarbinger.jpg]]The Air Harbinger
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| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
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|-
| style="font-size:9pt" | Faction
| style="font-size:9pt" | Faction
| style="font-size:9pt" | Substrate
| style="font-size:9pt" | [[Substrate Units|Substrate]]
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|-
| style="font-size:9pt" | Type
| style="font-size:9pt" | Type
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|-
|-
| style="font-size:9pt" | Cost
| style="font-size:9pt" | Cost
| style="font-size:9pt" | 20 Logistics, 400 Metal, 800 Radioactives, 120 seconds
| style="font-size:9pt" | 50 Logistics, 1200 Metal, 1400 Radioactives, 120 seconds
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|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
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| style="font-size:9pt" | Hit Points
| style="font-size:9pt" | Hit Points
| style="font-size:9pt" | 1800
| style="font-size:9pt" | 1200
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|-
| style="font-size:9pt" | Energy
| style="font-size:9pt" | Shields
| style="font-size:9pt" | 250
| style="font-size:9pt" | 3000
|-
|-
| style="font-size:9pt" | Shields
| style="font-size:9pt" | Armor
| style="font-size:9pt" | 600
| style="font-size:9pt" | 25%
|}
|}


The Air Harbinger is an aircraft for the Substrate faction.
The Air Harbinger is an aircraft for the Substrate faction.
Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts and Juggernauts.


== Background ==
== Background ==


This aircraft destroys buildings with a great, unblinking gaze of doom, but it cannot target units. It's excellent for flying in and wiping out undefended bases, but keep it far away from your army's front lines.
The Harbinger is slow but tough, with a devastating beam weapon that shreds tough enemies due to heavy armor-piercing. Deadly against structures, dreadnoughts and juggernauts.


== Weapon Specs ==
== Weapon Specs ==
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*180 DPS per unit  
*180 DPS per unit  
*1200 meter range  
*800 meters range  
*Requires Energy
*100% armor-piercing
== Game Usage ==
* Air Harbinger is slow but durable and packs serious single target damage.
* It's most effective to protect the Air Harbingers with [[Dominator]] squads to escort them to its destination.
* Unlike [[Strategic Bomber]], Air Harbinger does not have AoE damage and cannot deal with swarms of units, particularly one that has plenty of anti-air units. It's best used to snipe important units or structures before most likely going down to enemy anti-air and ASFs.

Revision as of 08:20, 25 February 2019

Air Harbinger
Substrate-AirHarbinger.jpg
Substrate-AirHarbinger.jpg
The Air Harbinger
General Data
Faction Substrate
Type Aircraft
Cost 50 Logistics, 1200 Metal, 1400 Radioactives, 120 seconds
Statistics
Hit Points 1200
Shields 3000
Armor 25%

The Air Harbinger is an aircraft for the Substrate faction.

Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts and Juggernauts.

Background

The Harbinger is slow but tough, with a devastating beam weapon that shreds tough enemies due to heavy armor-piercing. Deadly against structures, dreadnoughts and juggernauts.

Weapon Specs

Katsika Cannon

  • 180 DPS per unit
  • 800 meters range
  • 100% armor-piercing

Game Usage

  • Air Harbinger is slow but durable and packs serious single target damage.
  • It's most effective to protect the Air Harbingers with Dominator squads to escort them to its destination.
  • Unlike Strategic Bomber, Air Harbinger does not have AoE damage and cannot deal with swarms of units, particularly one that has plenty of anti-air units. It's best used to snipe important units or structures before most likely going down to enemy anti-air and ASFs.