CaptureNearestNext
The CaptureNearestNext command order an army to capture the nearest neutral or enemy-controlled region after executing whatever orders it already has. See also: CaptureNearest
Arguments
- Name - The name of the unit to do the capturing
- Repeat - Whether to repeat the order (indefinitely)
Limitations
- Can only order script-spawned units, not units built 'organically' during gameplay
- Will send the army at the nearest unowned Relay or Generator to their current position. If you want to send them somewhere specific, use AttackAttackMove or MoveUnit instead.
Example
<Trigger Name="EnemyWave02" Type="Timer" Timer="10" Inactive="1" NotOtherTrigger="FactorySwitch"> <SpawnUnit Name="Enemy02_Leader" Template="PHC_T1_Light" Player="1" Position="-500,300" /> <SpawnUnit Name="Enemy02_Minion01" Parent="Enemy02_Leader" Template="PHC_T1_Light" Player="1" Position="-510,300" /> <SpawnUnit Name="Enemy02_Minion01" Parent="Enemy02_Leader" Template="PHC_T1_Light" Player="1" Position="-530,300" /> <SpawnUnit Name="Enemy02_Minion01" Parent="Enemy02_Leader" Template="PHC_T1_Light" Player="1" Position="-540,300" /> <SpawnUnit Name="Enemy02_Minion02" Parent="Enemy02_Leader" Template="PHC_T1_MRM" Player="1" Position="-520,300" /> <SpawnUnit Name="Enemy02_Minion02" Parent="Enemy02_Leader" Template="PHC_T1_MRM" Player="1" Position="-520,310" /> <SpawnUnit Name="Enemy02_Minion03" Parent="Enemy02_Leader" Template="PHC_T1_MRM" Player="1" Position="-500,310" /> <SpawnUnit Name="Enemy02_Minion04" Parent="Enemy02_Leader" Template="PHC_T1_MRM" Player="1" Position="-500,320" /> <AttackAttackMove Name="Enemy02_Leader" Position="-4850,350" /> <CaptureNearestNext Name="Enemy02_Leader" Repeat="true"/> <AttackAttackMove Name="Enemy02_Leader" Position="-9100,-8500" /> <ActivateTrigger Target="EnemyWave01" /> </Trigger>
This spawns an army and moves it to one side of a central plateau before telling it to CaptureNearestNext. This (almost 100%, it can get weird in certain unusual gamestates) ensures that it attacks one side of the map while the units created by similar but mirrored EnemyWave01 trigger attack the other side.