Nexus: The core of a PHC player. It's destruction means defeat for that player. It is defended by Annihilator Cannon, Neutron Beam, and Atropos missile.
Economy
Metal Extractor: Produces 1.75 metal per second and must be built on a metal deposit Radioactives Extractor: Produces 1 radioactive per second and must be built on a radioactives deposit Quantum Relay: Generates Quanta used to unlock global bonuses or call down orbital support actions Amplifier: Place on a power generator to increase the output of all resources in that region
Smarty System: Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units. Barrager Turret: Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents. Artillery Post: Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range. Constable: Cheap and fragile anti-air turret with upgrade possibilities. Air Eliminator Turret: Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit. Falcon Anti-Air: Upgrades from the Constable. Flak-firing anti-air turret. Sensor Array: Radar station that detects enemy structures and units at extreme range Sentinel Turret: This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts. Oblivion Turret: Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy. Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air
Orbitals
Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities Power Regulator: Unlocks the “Amplify” global ability Orbital Command: Unlocks “Orbital Strike” global ability Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities Orbital Nullifier: Prevents enemy orbital actions nearby