V3.1
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V3.1 Update
Changelog
Update Mesh optimization pass to reduce game load up time by 70%
Camera angle adjusted to be less top-down and adjust as the player zooms in and out
Max threads increased from 16 to 24 to increase performance as many machines now have more CPU cores
Update the Oxide logo
Adjusted rendering priorities so that larger units look substantially better when there are fewer units on the screen
Artemis HP reduced from 575 to 480
Version bumped to v3.10
Updated Turtle Wars scenario for balance changes from 3.0
Updated Entropy scenario for same reason
Regenerated Nashira map
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V3.1 Forum Post
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