Smarty System: Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.
Barrager Turret: Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.
Artillery Post: Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.
Constable: Cheap and fragile anti-air turret with upgrade possibilities.
Air Eliminator Turret: Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.
Falcon Anti-Air: Upgrades from the Constable. Flak-firing anti-air turret.
Sensor Array: Radar station that detects enemy structures and units at extreme range
Sentinel Turret: This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.
Oblivion Turret: Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.
Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air
Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air
Orbitals
Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities
Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities
Power Regulator: Unlocks the “Amplify” global ability
Orbital Command: Unlocks “Orbital Strike” global ability
Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities
Orbital Nullifier: Prevents enemy orbital actions nearby