Air Harbinger
Air Harbinger | |
---|---|
The Air Harbinger | |
General Data | |
Faction | Substrate |
Type | Aircraft |
Cost | 50 Logistics, 1200 Metal, 1400 Radioactives, 120 seconds |
Statistics | |
Hit Points | 1200 |
Shields | 3000 |
Armor | 25% |
The Air Harbinger is an aircraft for the Substrate faction.
Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts and Juggernauts.
Background
The Harbinger is slow but tough, with a devastating beam weapon that shreds tough enemies due to heavy armor-piercing. Deadly against structures, dreadnoughts and juggernauts.
Weapon Specs
Katsika Cannon
- 180 DPS per unit
- 800 meter range
- 100% armor-piercing
Game Usage
- Air Harbinger is slow but durable and packs serious single target damage.
- It's most effective to protect the Air Harbingers with Dominator squads to escort them to its destination.
- Unlike Strategic Bomber, Air Harbinger does not have AoE damage and cannot deal with swarms of units, particularly one that has plenty of anti-air units. It's best used to snipe important units or structures before most likely going down to enemy anti-air and ASFs.