Post-Human Coalition

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Faction Description

The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turninium generators can provide a key path to victory over your opponent.

Units

Frigates

  • Hermes: Weak radar scout frigate
  • Brute: Armed short-range frigate
  • Archer: Light rocket frigate
  • Medic: Healing and energy-recharging support unit

Cruisers

  • Artemis: Long-range artillery cruiser
  • Zeus: Heavy armed cruiser
  • Apollo: Anti-air and anti-drone cruiser
  • Nemesis: Anti-dreadnought sniper unit

Dreadnoughts

  • Cronus: Siege Dreadnought; long-range, indirect-fire capital ship deadly against buildings or as a defensive unit
  • Hyperion: Area dominance Dreadnought; capital ship with unsurpassed staying power in the field
  • Prometheus: Dreadnought Killer; capital ship capable of incredible bursts of damage against single targets

Aircraft

  • Pan: Weak scout aircraft
  • Fury: Air-to-air fighter aircraft
  • Hades: Ground attack bomber aircraft
  • Engineer: Constructs buildings

Buildings

Resources

  • Metal Extractor: Produces 1 metal per second and must be built on a metal deposit
  • Radioactives Extractor: Produces 1 radioactive per second and must be built on a radioactives deposit
  • Quantum Relay: Generates Quanta used to unlock global bonuses or call down orbital support actions
  • Amplifier: Place on a power generator to increase the output of all resources in that region

Production

  • Factory: Constructs frigates (Hermes, Archer, Brute, Medic)
  • Sky Factory: Constructs aircraft (Fury, Hades, Pan)
  • Armory: Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)
  • Dread Launch: Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)

Defenses

  • Smarty System: Multi-purpose rocket battery, effective against light air or ground units
  • Sensor Array: Radar station that detects enemy structures and units at extreme range
  • Sentinel Turret: Heavy cannon, effective against cruisers and dreadnoughts
  • Falcon AA: Flak-firing anti-air turret
  • Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air
  • Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air

Orbitals

  • Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities
  • Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities
  • Power Regulator: Unlocks the “Amplify” global ability
  • Orbital Command: Unlocks “Orbital Strike” global ability
  • Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities
  • Orbital Nullifier: Prevents enemy orbital actions nearby