Area Trigger
Arguments
Common UsageArea triggers are useful for:
Examples<Trigger Name="tHarvest_00" Type="Area" Center="0,-1408" Size="300" Template="SS_A_Harvester" > <AreaIndicator Name="iHarvest_00" Position="64,-1344" Size="225" Color="Blue" Duration="0" /> <Var Name="vRegionsHarvested" Operation="+" Value="1" /> </Trigger> This is from the Betelgeuse mission in Escalation, and both fades an AreaIndicator and increments the variable for "regions harvested" when the player brings a Harvester to the targeted area. <Trigger Name="DropEngineer" Type="Area" Template="PHC_2_Engineer" Center="5200,0,0" Size="500"> <AreaIndicator Name="EngineerDropSite" Duration="0"/> <Objective Name="LandEngineer" SetCheck="1"/> <Objective Name="Setupbase" String="Mission5_Objective4B"/> <Restrict Type="Orbital" ID="CallEngineer" Enable="1"/> <Dialog> <Entry Icon="Mac" Text="Mission5_T4a_3" Audio="audio/campaign/Mission5_Decanus/Mission5_T4a_3.wav"/> </Dialog> <ActivateTrigger Target="EnableEnemyAIDelay" /> <ActivateTrigger Target="ScoutAdvice" /> <ActivateTrigger Target="NoSneaky" /> </Trigger> From Decanus in Imminent Crisis, this kicks off a whole new phase of the mission when the player successfully drops an Engineer to the western staging point. |