V3.1

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V3.1 Update

Changelog

  • Update Mesh optimization pass to reduce game load up time by 70%
  • Camera angle adjusted to be less top-down and adjust as the player zooms in and out
  • Max threads increased from 16 to 24 to increase performance as many machines now have more CPU cores
  • Update the Oxide logo
  • Adjusted rendering priorities so that larger units look substantially better when there are fewer units on the screen
  • Artemis HP reduced from 575 to 480
  • Version bumped to v3.10
  • Updated Turtle Wars scenario for balance changes from 3.0
  • Updated Entropy scenario for same reason
  • Regenerated Nashira map


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