PHC Orbital Abilities: Difference between revisions
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Focuses orbital satellites over an area to grant active sight for a time | Focuses orbital satellites over an area to grant active sight for a time | ||
<li>'''Intensive Care'''</li> | <li>'''Intensive Care'''</li> | ||
A swarm of healing drones is fired from a specialized orbital railgun to any site you have direct vision of. | |||
<li>'''Orbital Jam'''</li> | <li>'''Orbital Jam'''</li> | ||
Protects a large radius from orbital abilities for 60 seconds. | |||
<li>'''Optimize'''</li> | <li>'''Optimize'''</li> | ||
An Amplifier is optimized to permanently improve its resource output. Note: You must first build an Amplifier on a controlled Power Generator. | |||
<li>'''Rush Build'''</li> | <li>'''Rush Build'''</li> | ||
Doubles production for the selected Factory for 120 seconds. | |||
<li>'''Nano-Mesh Barrier'''</li> | <li>'''Nano-Mesh Barrier'''</li> | ||
Target unit gains +2000 maximum health. (doesn't stack) | |||
<li>'''Emergency Turret'''</li> | <li>'''Emergency Turret'''</li> | ||
A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks. | |||
<li>'''Engineer Drop'''</li> | <li>'''Engineer Drop'''</li> | ||
Calls an Engineer down from low orbit to any location your forces can see. | |||
<li>'''Call Sapper'''</li> | <li>'''Call Sapper'''</li> | ||
Spawns a Heavy Engineer that can build advanced base defenses. | |||
</ul> | </ul> | ||
Revision as of 09:13, 8 February 2018
Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.
Support Abilities
- Sensor Sweep Focuses orbital satellites over an area to grant active sight for a time
- Intensive Care A swarm of healing drones is fired from a specialized orbital railgun to any site you have direct vision of.
- Orbital Jam Protects a large radius from orbital abilities for 60 seconds.
- Optimize An Amplifier is optimized to permanently improve its resource output. Note: You must first build an Amplifier on a controlled Power Generator.
- Rush Build Doubles production for the selected Factory for 120 seconds.
- Nano-Mesh Barrier Target unit gains +2000 maximum health. (doesn't stack)
- Emergency Turret A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks.
- Engineer Drop Calls an Engineer down from low orbit to any location your forces can see.
- Call Sapper Spawns a Heavy Engineer that can build advanced base defenses.
Offensive Abilities
- EMP Pulse
- Plasma Storm
- Orbital Strike
- Call Sentry
- Deploy Incursion
- Carving Turret