NamedCreate Trigger: Difference between revisions
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(Created page with "'''NamedCreate triggers''' fire when a specific unit or building is spawned via a script. ==Arguments== *'''Target''' - Name of the script-spawned unit or building. *'''IsBui...") |
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*'''Target''' - Name of the script-spawned unit or building. | *'''Target''' - Name of the script-spawned unit or building. | ||
*'''IsBuilding''' - If this is a building (if not it refers to a unit). | *'''IsBuilding''' - If this is a building (if not it refers to a unit). | ||
==Common Usage== | |||
These triggers have largely fallen by the wayside in favor of better options (activating inactive[[Timer]] triggers, primarily) | == Common Usage == | ||
These triggers have largely fallen by the wayside in favor of better options (activating inactive [[Timer|Timer]] triggers, primarily) | |||
==Examples== | ==Examples== | ||
<Trigger Name="MoveBrainWhale0" Type="NamedCreate" Target="BrainWhale" > | <Trigger Name="MoveBrainWhale0" Type="NamedCreate" Target="BrainWhale" > |
Revision as of 23:43, 17 January 2017
NamedCreate triggers fire when a specific unit or building is spawned via a script.
Arguments
- Target - Name of the script-spawned unit or building.
- IsBuilding - If this is a building (if not it refers to a unit).
Common Usage
These triggers have largely fallen by the wayside in favor of better options (activating inactive Timer triggers, primarily)
Examples
<Trigger Name="MoveBrainWhale0" Type="NamedCreate" Target="BrainWhale" > <AttackAttackMove Name="BrainWhale" Position="6464,-3048,0"/> </Trigger>
From the Deneb mission in Imminent Crisis, this tells the brainwhale to move as soon as it is spawned.