Engineer: Difference between revisions

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! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Engineer
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Engineer
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| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC Scout Web layers.png|center|200px|The Hermes]]<br/> &nbsp;
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Engineer.jpg|center|200px|PHC-Engineer.jpg]]<br/> &nbsp;
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| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data

Revision as of 21:20, 9 January 2017

Engineer
PHC-Engineer.jpg
PHC-Engineer.jpg

 
General Data
Faction Post Human Coalition
Type Engineer
Cost 3 Logistics, 200 Metal, 0 Radioactives, 25 seconds
Statistics
Hit Points 120
Armor 0

The Engineer is the building constructor for the Post-Human Coalition faction.

Background

The Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore the units and structures by fusing repair nanites into the affected targets.