Engineer: Difference between revisions
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| style="font-size:9pt" | '''Cost''' | | style="font-size:9pt" | '''Cost''' | ||
| style="font-size:9pt" | 3 Logistics, 200 Metal, 0 Radioactives | | style="font-size:9pt" | 3 Logistics, 200 Metal, 0 Radioactives, 25 seconds | ||
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| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics | | colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics |
Revision as of 20:35, 9 January 2017
Engineer | |
---|---|
General Data | |
Faction | Post Human Coalition |
Type | Engineer |
Cost | 3 Logistics, 200 Metal, 0 Radioactives, 25 seconds |
Statistics | |
Hit Points | 120 |
Armor | 0 |
The Engineer is the building constructor for the Post-Human Coalition faction.
Background
The Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore the units and structures by fusing repair nanites into the affected targets.