Artemis: Difference between revisions

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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Artemis
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Artemis
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Artemis
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Artemis.jpg|center|200px|PHC-Artemis.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Cruiser
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Armory]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 42 seconds
|-
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 452
|-
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-family: sans-serif;font-size:9pt" | 107
|-
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 12
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Artemis.jpg|center|200px|PHC-Artemis.jpg]]
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-size:9pt" | [[PHC Units|Post-Human Coalition]]
| style="font-family: sans-serif;font-size:9pt" | 480
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-size:9pt" | Cruiser
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
|-
| style="font-size:9pt" | Cost
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-size:9pt" | 8 Logistics, 325 Metal, 57 Radioactives, 40 seconds
| style="font-family: sans-serif;font-size:9pt" | 1015
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Havok MK-III Grenade Launcher
|-
|-
| style="font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" |820
| style="font-family: sans-serif;font-size:9pt" | 45
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" |20%
| style="font-family: sans-serif;font-size:9pt" | 1300
|-
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Area effect weapon
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Ratheon AR-1 Harpoon
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 102
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 1400
|-
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Requires energy; Armor-piecing
|}
|}


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Long-range artillery unit, effective against buildings and groups of static units.
Long-range artillery unit, effective against buildings and groups of static units.


== Background ==


{{SectionTemplate
|h=h3
|title=Lore
|content=
The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities. The Artemis has a deadly anti-building attack which can outrange all defences, while having a secondary missile launcher with area of effect damage effective against frigates.
The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities. The Artemis has a deadly anti-building attack which can outrange all defences, while having a secondary missile launcher with area of effect damage effective against frigates.


== Weapon Specs ==
It is armed with Havok MK-III Grenade Launcher, that fires long-range volleys of explosive pods to bombard large areas, and Ratheon AR-1 Harpoon, a long-range anti-structure missile, which condenses a massive explosive force into a tiny impact zone.
 
}}
=== Havok MK-III Grenade Launcher ===
Fires long-range volleys of explosive pods to bombard large areas.
*10 DPS per unit
*1400 meters range
*Area Effect Weapon
 
=== Ratheon AR-1 Harpoon ===
Long-range anti-structure missile. Condenses massive explosive force into a tiny impact zone.
*66 DPS per unit
*1400 meters range
*Armor-piercing


== Game Usage ==
{{SectionTemplate
|h=h3
|title=Tactics
|content=
* Artemis can fire both of its weapons at the same time and the anti-building weapon can be fired while moving, making Artemis the most convenient and easiest siege units to use.
* Artemis can fire both of its weapons at the same time and the anti-building weapon can be fired while moving, making Artemis the most convenient and easiest siege units to use.
* Like all siege units, it's best to always have accompany radar, in either building or unit form to allow the Artemis to dumb-fire both of its weapons into the fog.
* Like all siege units, it's best to always have accompany radar, in either building or unit form to allow the Artemis to dumb-fire both of its weapons into the fog.
Line 54: Line 89:
* Sieging tier 2 anti-Dreadnoughts defenses with Artemis requires some degree of micro, as the defenses range is nearly as far as the Artemis Harpoon weapon, making it tricky if there are other threats to the Artemis.
* Sieging tier 2 anti-Dreadnoughts defenses with Artemis requires some degree of micro, as the defenses range is nearly as far as the Artemis Harpoon weapon, making it tricky if there are other threats to the Artemis.
* Artemis anti-building weapon has 100% accuracy, as the weapon trajectory would suggest.
* Artemis anti-building weapon has 100% accuracy, as the weapon trajectory would suggest.
}}
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-Artemis.jpg
</gallery>
}}

Revision as of 16:51, 19 October 2021

Artemis
PHC - Artemis
PHC-Artemis.jpg
PHC-Artemis.jpg
General Information
Type Cruiser
Constructed by Armory
Cost
Time 42 seconds
Metal 452
Radioactives 107
Logistics 12
Stats
Spawn Count 1
Hit Points 480
Sight Radius 1000
Radar Radius 1015
Weapon - Havok MK-III Grenade Launcher
DPS 45
Range 1300
Area effect weapon
Ratheon AR-1 Harpoon
DPS 102
Range 1400
Requires energy; Armor-piecing

The Artemis is a cruiser class ship for the Post-Human Coalition.

Long-range artillery unit, effective against buildings and groups of static units.


Lore

The Artemis has become a favorite of the PHC due to its unique long-range artillery capabilities. The Artemis has a deadly anti-building attack which can outrange all defences, while having a secondary missile launcher with area of effect damage effective against frigates.

It is armed with Havok MK-III Grenade Launcher, that fires long-range volleys of explosive pods to bombard large areas, and Ratheon AR-1 Harpoon, a long-range anti-structure missile, which condenses a massive explosive force into a tiny impact zone.


Tactics

  • Artemis can fire both of its weapons at the same time and the anti-building weapon can be fired while moving, making Artemis the most convenient and easiest siege units to use.
  • Like all siege units, it's best to always have accompany radar, in either building or unit form to allow the Artemis to dumb-fire both of its weapons into the fog.
  • Artemis can deal with frigates once it reaches a critical mass number, making its dump-firing weapon cover a large area, making it hard for the frigate to dodge or out speed.
  • Sieging tier 2 anti-Dreadnoughts defenses with Artemis requires some degree of micro, as the defenses range is nearly as far as the Artemis Harpoon weapon, making it tricky if there are other threats to the Artemis.
  • Artemis anti-building weapon has 100% accuracy, as the weapon trajectory would suggest.


Image Gallery