Eye of Darkness: Difference between revisions
m (→Game Usage) |
m (→Weapon Specs) |
||
Line 44: | Line 44: | ||
Shoots out mysterious dark energy to rupture the fabric of spacetime. Tears apart targets with wide area of effect, ignoring all armor. | Shoots out mysterious dark energy to rupture the fabric of spacetime. Tears apart targets with wide area of effect, ignoring all armor. | ||
* 813 DPS | * 813 DPS | ||
* 1000 | * 1000 meters range | ||
* 100% armor-piercing | * 100% armor-piercing | ||
* Area Effect weapon | * Area Effect weapon |
Revision as of 08:03, 25 February 2019
Eye of Darkness | |
---|---|
General Data | |
Faction | Substrate |
Type | Juggernaut |
Cost | 325 Logistics, 24000 Metal, 9000 Radioactives, 1300 Quanta, 1000 seconds |
Statistics | |
Hit Points | 12500 |
Shields | 37500 |
Armor | 50% |
The Eye of Darkness is a juggernaut class warship for the Substrate.
Juggernaut Destroyer - The pinnacle of Substrate's technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has an area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air.
Background
The Eye of Darkness is a juggernaut destroyer and anti-ground powerhouse, capable of decimating all ground targets.
The Eye of Darkness only has a single weapon, affectionately named "Attitude Adjuster" by the PHC. It fires a deadly beam which explodes in a wide area of effect, which negates all armor making it deadly against all targets. The Eye of Darkness lacks any form of anti-air, making it vulnerable and can't duel a Leonidas directly.
Weapon Specs
Attitude Adjuster
Shoots out mysterious dark energy to rupture the fabric of spacetime. Tears apart targets with wide area of effect, ignoring all armor.
- 813 DPS
- 1000 meters range
- 100% armor-piercing
- Area Effect weapon
Game Usage
- The "Eye" is arguably regarded as the best Juggernaut in the game. Despite having what seems like a very serious weakness (zero anti air capability), the Eye is able to decimate any lower tier armies with ease, having problem only with the Leonidas. However, a Juggernaut is usually supported with lower tier units armies, and a Leonidas usually finds itself standing alone fighting against an army after the Eye has launched a few shots, clearing away significant amount of the Leo's supporting army.
- The Eye however, can be swarmed by lower tier armies due to having very low rate of fire. This can be negated by having a support army or better yet, having more than one Juggernaut on the field (which requires a massive economy to support).
- Despite having a single AoE weapon, the Eye still has immense single target damage, as a trade off for the small AoE of the weapon. This nature of the weapon makes the Eye easily mistaken as the equivalent of the Agamemnon as the AoE-clearing Juggernaut, which it is not. This does not imply that the Eye can duel the Leonidas, it cannot. In fact, no ground unit can do so.
- The Eye with a proper support army that compliments its weaknesses is extremely hard to stop and must be scouted early to gather a proper response. Even with a proper response, expect heavy losses due to the AoE nature of the "Attitude Adjuster" weapon.