Constructor: Difference between revisions
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| style="font-size:9pt" | Faction | | style="font-size:9pt" | Faction | ||
| style="font-size:9pt" | Substrate | | style="font-size:9pt" | [[Substrate Units|Substrate]] | ||
|- | |- | ||
| style="font-size:9pt" | Type | | style="font-size:9pt" | Type |
Revision as of 09:28, 24 February 2019
Constructor | |
---|---|
General Data | |
Faction | Substrate |
Type | Worker |
Cost | 3 Logistics, 200 Metal, 40 seconds |
Statistics | |
Hit Points | 80 |
Energy | 0 |
Shields | 270 |
Armor | 20% |
The Constructor is the builder for the Substrate.
Fragile constructor unit. Multiple Constructors can speed up build time or boost unit production.
Background
The Constructor is a non-combat basic unit that is responsible for using stored patterns in its Fabrication Array to construct buildings. In addition, its Fusion Arc allows the Constructor to aid in producing units more quickly when assigned to specific buildings. When buildings or units are damaged, the Constructor can also use the Fusion Arc to fuse nanites into the affected buildings and repair them.
Weapon Specs
Fabrication Array
Uses stored patterns to construct various structures or to assist in unit construction.
Fusion Arc
Restores damaged units and structures by fusing repair nanites into the affected target.
- 50 DPS per unit
- 200 meter range
- Armor-piercing
Game Usage
- Constructor is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game.
- Constructor can repair buildings without actually interacting with it. Simply having the Constructor near a damaged building will trigger its Fusion Arc repair "weapon".
- Constructor is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans.