Punisher: Difference between revisions

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| style="font-size:9pt" | Faction
| style="font-size:9pt" | Faction
| style="font-size:9pt" | Substrate
| style="font-size:9pt" | [[Substrate Units|Substrate]]
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| style="font-size:9pt" | Type
| style="font-size:9pt" | Type
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The Punisher is an aircraft for the Substrate faction.
The Punisher is an aircraft for the Substrate faction.
Precision bomber. Strong vs cruisers and buildings.


== Background ==
== Background ==
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=== Plasma Bombard ===
=== Plasma Bombard ===


*82 DPS per unit  
*67 DPS per unit  
*1200 meter range  
*1200 meter range  
*40% armor-piercing
*40% armor-piercing
== Game Usage ==
* While its flying pattern resembles that of a bomber, the Punisher weapon acts like a heavy-hitting gunship, making it ideal for hit and run on most targets but not for dealing with frigate or even cruiser swarms.
* Punishers are easier to amass than [[Air Harbinger]] or [[Air Rampager]] should it needs to be an emergency response to a Dreadnought or Juggernaut. Having very high armor-piercing as well as high speed makes it perform better than the Air Rampager vs big targets but overall weaker vs everything else.

Revision as of 15:48, 20 February 2019

Punisher
Sub aircraft punisher.jpg
General Data
Faction Substrate
Type Aircraft
Cost 10 Logistics, 310 Metal, 220 Radioactives, 50 seconds
Statistics
Hit Points 250
Shields 1050
Armor 0

The Punisher is an aircraft for the Substrate faction.

Precision bomber. Strong vs cruisers and buildings.

Background

This bomber has deadly single target damage with moderate armor-piercing weaponry. The Punisher's Plasma Bombard is a heavy energy air-to-ground weapon that leaves nothing but devastation in its wake. The Punisher has lots of burst damage but has considerable delay before it can re-strafe its target, making it good for hit and run tactics.

Weapon Specs

Plasma Bombard

  • 67 DPS per unit
  • 1200 meter range
  • 40% armor-piercing

Game Usage

  • While its flying pattern resembles that of a bomber, the Punisher weapon acts like a heavy-hitting gunship, making it ideal for hit and run on most targets but not for dealing with frigate or even cruiser swarms.
  • Punishers are easier to amass than Air Harbinger or Air Rampager should it needs to be an emergency response to a Dreadnought or Juggernaut. Having very high armor-piercing as well as high speed makes it perform better than the Air Rampager vs big targets but overall weaker vs everything else.