Retributor: Difference between revisions
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*600 meter range | *600 meter range | ||
== Game Usage == | == Game Usage == | ||
* Similar to the Hyperion, the Retributor can be treated as a tier 3 combined version of Avenger and Mauler. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Regenerating Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game ('''Targeting Computer''' - 25% attack speed, '''Energy Transfer''' - 10% damage and '''Inertial Dampeners''' - 15% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels. A fairly strong advantage that often go unnoticed, the Retributor army auras affect Caregivers weaponry, allowing them to replenish shield faster and for greater amount as well | * Similar to the Hyperion, the Retributor can be treated as a tier 3 combined version of Avenger and Mauler. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Regenerating Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game ('''Targeting Computer''' - 25% attack speed, '''Energy Transfer''' - 10% damage and '''Inertial Dampeners''' - 15% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels. A fairly strong advantage that often go unnoticed, the Retributor army auras affect Caregivers weaponry, allowing them to replenish shield faster and for greater amount as well. | ||
* Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the Overmind, which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades. | * Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the Overmind, which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades. | ||
* Being fairly opposite to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties. | * Being fairly opposite to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties. | ||
* It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a Prometheus or Savager, to quickly destroy the Retributor and thus, removing the army auras. | * It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a Prometheus or Savager, to quickly destroy the Retributor and thus, removing the army auras. | ||
* The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by Nemesis-heavy armies and/or Eradicators/Heras-heavy armies before its trailing army can start to mobilize. | * The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by Nemesis-heavy armies and/or Eradicators/Heras-heavy armies before its trailing army can start to mobilize. |
Revision as of 10:03, 17 February 2019
Retributor | |
---|---|
Image caption | |
General Data | |
Faction | Substrate |
Type | Dreadnought |
Cost | 100 Logistics, 4800 Metal, 2000 Radioactives, 400 seconds |
Statistics | |
Hit Points | 4000 |
Energy | 0 |
Shields | 1000 |
Armor | 55% |
The Retributor is a dreadnought class ship for the Substrate.
Background
This assault dreadnought is an offense-minded heavy ship with a variety of weaponry. It boasts 4 Particle Beam Cannons that unleash devestating streams of charged particles to tear apart enemies, while its 6 light Plasma Cannons are excellent as a medium-range all-purpose air/ground defensive weapon.
Weapon Specs
Particle Beam Cannon [x4]
- 267 DPS per unit
- 700 meter range
Light Plasma Cannon [x6]
- 94 DPS per unit
- 600 meter range
Game Usage
- Similar to the Hyperion, the Retributor can be treated as a tier 3 combined version of Avenger and Mauler. However, the Retributor have stronger DPS in exchange for weaker durability due to not having the Regenerating Hull upgrade. Instead, the Retributor possesses very offensive-oriented upgrades and arguably the strongest set of army auras in the game (Targeting Computer - 25% attack speed, Energy Transfer - 10% damage and Inertial Dampeners - 15% movement speed), making an army led by a Retributor extremely dangerous if it has acquired high levels. A fairly strong advantage that often go unnoticed, the Retributor army auras affect Caregivers weaponry, allowing them to replenish shield faster and for greater amount as well.
- Similar to most Dreadnoughts, the Retributor requires anti-air support. However, once the army auras upgrades are acquired, the supporting anti-air can pose even greater threat than proper anti-air fighters or even the Overmind, which makes the Retributor a very tempting choice, with the only obstacle being how to gain enough experience to acquire the upgrades.
- Being fairly opposite to the Hyperion, the Retributor deals with cruisers / frigates army by having a tier 3 unit durability (although much less impressive than the Hyperion) and a very strong powerhouse DPS weaponry instead. Approaching a Retributor with a cruisers army guarantees to incur serious cruisers losses. It's usually advised to have a leading Dreadnought so that the weaponry targeting priority of the Retributor is forced to attack the Dreadnought (not entirely) to help lessen the casualties.
- It's very important to take favorable engagements as much as possible with the Retributor, as being able to acquire at least 2 of the 3 army auras make the Retributor army extremely valuable, and cause the opponent having to invest in serious counter measure, most recommended being a Prometheus or Savager, to quickly destroy the Retributor and thus, removing the army auras.
- The most exploitable weakness of the Retributor is its position being the leader of the army at the front. This allows itself to be blown up by Nemesis-heavy armies and/or Eradicators/Heras-heavy armies before its trailing army can start to mobilize.