Post-Human Coalition: Difference between revisions
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* [http://wiki.ashesofthesingularity.com/index.php/The_Factions The Factions] | |||
== Faction Description == | == Faction Description == | ||
Revision as of 21:00, 17 March 2016
Faction Description
The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turninium generators can provide a key path to victory over your opponent.
Units
Frigates
- Hermes: Weak radar scout frigate
- Brute: Armed short-range frigate
- Archer: Light rocket frigate
- Medic: Healing and energy-recharging support unit
Cruisers
- Artemis: Long-range artillery cruiser
- Zeus: Heavy armed cruiser
- Apollo: Anti-air and anti-drone cruiser
- Nemesis: Anti-dreadnought sniper unit
Dreadnoughts
- Cronus: Siege Dreadnought; long-range, indirect-fire capital ship deadly against buildings or as a defensive unit
- Hyperion: Area dominance Dreadnought; capital ship with unsurpassed staying power in the field
- Prometheus: Dreadnought Killer; capital ship capable of incredible bursts of damage against single targets
Aircraft
- Pan: Weak scout aircraft
- Fury: Air-to-air fighter aircraft
- Hades: Ground attack bomber aircraft
- Engineer: Constructs buildings
Buildings
Resources
- Metal Extractor: Produces 1 metal per second and must be built on a metal deposit
- Radioactives Extractor: Produces 1 radioactive per second and must be built on a radioactives deposit
- Quantum Relay: Generates Quanta used to unlock global bonuses or call down orbital support actions
- Amplifier: Place on a power generator to increase the output of all resources in that region
Production
- Factory: Constructs frigates (Hermes, Archer, Brute, Medic)
- Sky Factory: Constructs aircraft (Fury, Hades, Pan)
- Armory: Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)
- Dread Launch: Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)
Defenses
- Smarty System: Multi-purpose rocket battery, effective against light air or ground units
- Sensor Array: Radar station that detects enemy structures and units at extreme range
- Sentinel Turret: Heavy cannon, effective against cruisers and dreadnoughts
- Falcon AA: Flak-firing anti-air turret
- Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air
- Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air
Orbitals
- Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities
- Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities
- Power Regulator: Unlocks the “Amplify” global ability
- Orbital Command: Unlocks “Orbital Strike” global ability
- Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities
- Orbital Nullifier: Prevents enemy orbital actions nearby