PHC Orbital Abilities: Difference between revisions
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<ul> | <ul> | ||
<li>'''EMP Pulse'''</li> | <li>'''EMP Pulse'''</li> | ||
Deals heavy shield damage in a localized area by detonating a small hydrogen weapon in the upper atmosphere. Only useful against Substrate. | |||
<li>'''Plasma Storm'''</li> | <li>'''Plasma Storm'''</li> | ||
A localized storm of destructive plasma is created through careful manipulation of the ionosphere. | |||
<li>'''Orbital Strike'''</li> | <li>'''Orbital Strike'''</li> | ||
Causes massive kinetic destruction in an area by dropping a tungsten rod from orbit. | |||
<li>'''Call Sentry'''</li> | <li>'''Call Sentry'''</li> | ||
Inserts a small force of Sentries to disrupt the enemy or to capture regions. | |||
<li>'''Deploy Incursion'''</li> | <li>'''Deploy Incursion'''</li> | ||
A small raiding force materializes through an unstable teleport to any location you can see. | |||
<li>'''Carving Turret'''</li> | <li>'''Carving Turret'''</li> | ||
A Carving Turret is temporarily instantiated at any revealed location. Strong versus cruisers and dreadnaughts, but overcharged weapons give it a limited life span. | |||
</ul> | </ul> |
Revision as of 09:18, 8 February 2018
Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.
Support Abilities
- Sensor Sweep Focuses orbital satellites over an area to grant active sight for a time
- Intensive Care A swarm of healing drones is fired from a specialized orbital railgun to any site you have direct vision of.
- Orbital Jam Protects a large radius from orbital abilities for 60 seconds.
- Optimize An Amplifier is optimized to permanently improve its resource output. Note: You must first build an Amplifier on a controlled Power Generator.
- Rush Build Doubles production for the selected Factory for 120 seconds.
- Nano-Mesh Barrier Target unit gains +2000 maximum health. (doesn't stack)
- Emergency Turret A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks.
- Engineer Drop Calls an Engineer down from low orbit to any location your forces can see.
- Call Sapper Spawns a Heavy Engineer that can build advanced base defenses.
Offensive Abilities
- EMP Pulse Deals heavy shield damage in a localized area by detonating a small hydrogen weapon in the upper atmosphere. Only useful against Substrate.
- Plasma Storm A localized storm of destructive plasma is created through careful manipulation of the ionosphere.
- Orbital Strike Causes massive kinetic destruction in an area by dropping a tungsten rod from orbit.
- Call Sentry Inserts a small force of Sentries to disrupt the enemy or to capture regions.
- Deploy Incursion A small raiding force materializes through an unstable teleport to any location you can see.
- Carving Turret A Carving Turret is temporarily instantiated at any revealed location. Strong versus cruisers and dreadnaughts, but overcharged weapons give it a limited life span.