PHC Orbital Abilities: Difference between revisions

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Focuses orbital satellites over an area to grant active sight for a time
Focuses orbital satellites over an area to grant active sight for a time
   <li>'''Intensive Care'''</li>
   <li>'''Intensive Care'''</li>
A swarm of healing drones is fired from a specialized orbital railgun to any site you have direct vision of.
   <li>'''Orbital Jam'''</li>
   <li>'''Orbital Jam'''</li>
Protects a large radius from orbital abilities for 60 seconds.
   <li>'''Optimize'''</li>
   <li>'''Optimize'''</li>
An Amplifier is optimized to permanently improve its resource output. Note: You must first build an Amplifier on a controlled Power Generator.
   <li>'''Rush Build'''</li>
   <li>'''Rush Build'''</li>
Doubles production for the selected Factory for 120 seconds.
   <li>'''Nano-Mesh Barrier'''</li>
   <li>'''Nano-Mesh Barrier'''</li>
Target unit gains +2000 maximum health. (doesn't stack)
   <li>'''Emergency Turret'''</li>
   <li>'''Emergency Turret'''</li>
A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks.
   <li>'''Engineer Drop'''</li>
   <li>'''Engineer Drop'''</li>
Calls an Engineer down from low orbit to any location your forces can see.
   <li>'''Call Sapper'''</li>
   <li>'''Call Sapper'''</li>
Spawns a Heavy Engineer that can build advanced base defenses.
  </ul>
  </ul>



Revision as of 09:13, 8 February 2018

Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.

Support Abilities

  • Sensor Sweep
  • Focuses orbital satellites over an area to grant active sight for a time
  • Intensive Care
  • A swarm of healing drones is fired from a specialized orbital railgun to any site you have direct vision of.
  • Orbital Jam
  • Protects a large radius from orbital abilities for 60 seconds.
  • Optimize
  • An Amplifier is optimized to permanently improve its resource output. Note: You must first build an Amplifier on a controlled Power Generator.
  • Rush Build
  • Doubles production for the selected Factory for 120 seconds.
  • Nano-Mesh Barrier
  • Target unit gains +2000 maximum health. (doesn't stack)
  • Emergency Turret
  • A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks.
  • Engineer Drop
  • Calls an Engineer down from low orbit to any location your forces can see.
  • Call Sapper
  • Spawns a Heavy Engineer that can build advanced base defenses.

Offensive Abilities

  • EMP Pulse
  • Plasma Storm
  • Orbital Strike
  • Call Sentry
  • Deploy Incursion
  • Carving Turret