ChangeAIDifficulty: Difference between revisions
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The ChangeAIDifficulty [[Script_Commands|command]] changes an AI player's difficulty setting. | The ChangeAIDifficulty [[Script_Commands|command]] changes an AI player's difficulty setting. | ||
==Arguments== | |||
== Arguments == | |||
*'''Player''' - The index of the player to change | *'''Player''' - The index of the player to change | ||
*'''Difficulty''' - The name of the difficulty to set it to | *'''Difficulty''' - The name of the difficulty to set it to | ||
==Common Usage== | |||
*Setting AI difficulty at the beginning of the scenario in conjunction with the [[difficulty]] trigger | == Common Usage == | ||
*Make an AI player weaker or tougher mid-script in response to the player completing or failing an objective | |||
==Example== | *Setting AI difficulty at the beginning of the scenario in conjunction with the [[Difficulty_Trigger|difficulty]] trigger | ||
*Make an AI player weaker or tougher mid-script in response to the player completing or failing an objective | |||
== Example == | |||
<Trigger Name="Difficulty1" Type="Difficulty" Difficulty="1" > | <Trigger Name="Difficulty1" Type="Difficulty" Difficulty="1" > | ||
<ChangeAIDifficulty Player="1" Difficulty="Novice" /> | <ChangeAIDifficulty Player="1" Difficulty="Novice" /> | ||
Line 16: | Line 23: | ||
<GrantTech Player="0" Tech="BuildingHPs" /> | <GrantTech Player="0" Tech="BuildingHPs" /> | ||
</Trigger> | </Trigger> | ||
This changes Player 1 (the main enemy) to Novice difficulty and gives the human player two free levels of combat upgrades when the Easy difficulty is selected at game start. | This changes Player 1 (the main enemy) to Novice difficulty and gives the human player two free levels of combat upgrades when the Easy difficulty is selected at game start. | ||
[[Category:Commands]] | [[Category:Commands]] |
Revision as of 21:08, 18 January 2017
The ChangeAIDifficulty command changes an AI player's difficulty setting.
Arguments
- Player - The index of the player to change
- Difficulty - The name of the difficulty to set it to
Common Usage
- Setting AI difficulty at the beginning of the scenario in conjunction with the difficulty trigger
- Make an AI player weaker or tougher mid-script in response to the player completing or failing an objective
Example
<Trigger Name="Difficulty1" Type="Difficulty" Difficulty="1" > <ChangeAIDifficulty Player="1" Difficulty="Novice" /> <GrantTech Player="0" Tech="HPs" /> <GrantTech Player="0" Tech="Weapons" /> <GrantTech Player="0" Tech="BuildingHPs" /> <GrantTech Player="0" Tech="HPs" /> <GrantTech Player="0" Tech="Weapons" /> <GrantTech Player="0" Tech="BuildingHPs" /> </Trigger>
This changes Player 1 (the main enemy) to Novice difficulty and gives the human player two free levels of combat upgrades when the Easy difficulty is selected at game start.