ZoneCapture Trigger: Difference between revisions

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(Created page with " A '''ZoneCapture Trigger''' fires when a region is captured. ==Arguments== *'''Owner''' - Player who must capture this region to fire the trigger. *'''Position''' - Map coo...")
 
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[[Category:Triggers]]
A '''ZoneCapture Trigger''' fires when a region is captured.


A '''ZoneCapture Trigger''' fires when a region is captured.
== Arguments ==


==Arguments==
*'''Owner''' - Player who must capture this region to fire the trigger.  
*'''Owner''' - Player who must capture this region to fire the trigger.  
*'''Position''' - Map coordinates of the generator/Nexus.  
*'''Position''' - Map coordinates of the generator/Nexus.  


==Limitations==
== Limitations ==
*The coordinates are pretty sensitive; you need to get them right on top of the Relay or Generator


==Common Usage==
*The coordinates are pretty sensitive; you need to get them right on top of the Relay or Generator
*Victory conditions - note that a Nexus region is captured by whomever destroys the Nexus in it
*Capture-and-hold mechanics


==Examples==
== Common Usage ==
 
*Victory conditions - note that a Nexus region is captured by whomever destroys the Nexus in it
*Capture-and-hold mechanics
 
== Examples ==


   <Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" >
   <Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" >
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     <ActivateTrigger Target="Loss" />
     <ActivateTrigger Target="Loss" />
   </Trigger>
   </Trigger>
This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus.
This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus.

Revision as of 20:22, 18 January 2017

A ZoneCapture Trigger fires when a region is captured.

Arguments

  • Owner - Player who must capture this region to fire the trigger.
  • Position - Map coordinates of the generator/Nexus.

Limitations

  • The coordinates are pretty sensitive; you need to get them right on top of the Relay or Generator

Common Usage

  • Victory conditions - note that a Nexus region is captured by whomever destroys the Nexus in it
  • Capture-and-hold mechanics

Examples

 <Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" >
   <Dialog>
     <Entry Icon="Haalee" Text="TurtleWars_Loss_1"  />
   </Dialog>
   <ActivateTrigger Target="Loss" />
 </Trigger>

This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus.