Gameplay: Difference between revisions
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== Basics == | == Basics == | ||
Revision as of 15:41, 6 May 2016
BasicsAshes of the Singularity is a real-time multiplayer strategy game set in the distant future in which humanity has expanded into the stars and is now in conflict for control of key planets in our galaxy.
The ResourcesThere are two primary resources:
In addition there are two other resources in the game:
Starting ConditionsWhen the game begins, the player starts with a home base called a Nexus and a single Engineer. The world is broken up into regions, each with its own power generator. These power generators are protected by neutral guardian units, more of which appear as time goes on. Taking control of a region grants the resources of that region to you, provided that you control all the regions between it and your Nexus. Using these resources, you construct various types of factories that can construct different types of units.
EconomicsYour economy is driven by acquiring metal and radioactives. A region you control will typically have either metal or radioactive deposits. Each one will provide (+1) per second of its corresponding resource. If you place an extractor on that deposit, it will double the output to (+2) per second. If you build an amplifier on the power generator, it will double the output of the entire region.
CombatPlayers construct a wide variety of units depending on their circumstances. Air units can provide radar and visual coverage, bomb strategic targets, or maintain air superiority. Ground units can be from small (50m long) frigates to gigantic, nearly kilometer long dreadnoughts. The planets being fought over have relatively low gravity, allowing both sides to employ units that hover, which allows them to navigate around each other in 3 dimensions.
Building ArmiesAshes introduces the concept of a Meta unit. When a player forms an army, all of the units in that army behave as if they are a single unit. Selecting one will select all of them. Each unit is aware of every other unit in its army and automatically engages enemies and protects allies based on the needs of the army. When someone forms an army, each child unit is effectively just part of a single big unit that can and should be controlled as such.
VeterancyDreadnoughts are units you care about. As they survive battles they gain experience, which allows them to level up and gain new abilities. A high level Dreadnought may be substantially more powerful than one that has been newly produced. Hence, if one is in trouble, you will want to retrieve it.
OrbitalsAs players accumulate resources, they will be able to construct orbitals, which gives the player access to global abilities. These abilities include, but are not limited to:
VictoryIf you can destroy an opponent’s Nexus, they are eliminated. If you (or your team) have eliminated all opponents, you win. If you (or your team) controls enough Turinium, you also win. |