PHC Buildings: Difference between revisions

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{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Resources
|title=Nexus
|content=
|content=
<ul style="margin-left:0;">
[[File:PHC Nexus.jpg|300px|PHC Nexus.jpg]]<br/> '''Nexus:''' The core of a PHC player. It's destruction means defeat for that player. It is defended by Annihilator Cannon, Neutron Beam, and Atropos missile.
<li>[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]<br/> '''Metal Extractor:''' Produces 1 metal per second and must be built on a metal deposit</li>
}}
<li>[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]<br/> '''Radioactives Extractor:''' Produces 1 radioactive per second and must be built on a radioactives deposit</li>
{{SectionTemplate
<li>[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]<br/> '''Quantum Relay:''' Generates Quanta used to unlock global bonuses or call down orbital support actions</li>
|h=h3
<li>[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]<br/> '''Amplifier:''' Place on a power generator to increase the output of all resources in that region</li>
|title=Economy
</ul>
|content=
[[File:Phc resources metalext.jpg|300px|Phc resources metalext.jpg]]<br/> '''Metal Extractor:''' Produces 1.75 metal per second and must be built on a metal deposit<br/>
[[File:Phc resource radioext.jpg|300px|Phc resource radioext.jpg]]<br/> '''Radioactives Extractor:''' Produces 1 radioactive per second and must be built on a radioactives deposit<br/>
[[File:Phc quantemrelay.jpg|300px|Phc quantemrelay.jpg]]<br/> '''Quantum Relay:''' Generates Quanta used to unlock global bonuses or call down orbital support actions<br/>
[[File:Phc amplifier.jpg|300px|Phc amplifier.jpg]]<br/> '''Amplifier:''' Place on a power generator to increase the output of all resources in that region<br/>
}}
}}


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|title=Production
|title=Production
|content=
|content=
<ul style="margin-left:0;">
[[File:Phc factory.jpg|300px|Phc factory.jpg]]<br/> '''Factory:''' Constructs frigates (Hermes, Archer, Brute, Medic)<br/>
<li>[[File:Phc factory.jpg|300px|Phc factory.jpg]]<br/> '''Factory:''' Constructs frigates (Hermes, Archer, Brute, Medic)</li>
[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]<br/> '''Sky Factory: '''Constructs aircraft (Fury, Hades, Pan)<br/>
<li>[[File:Phc skyfactory.jpg|300px|Phc skyfactory.jpg]]<br/> '''Sky Factory: '''Constructs aircraft (Fury, Hades, Pan)</li>
[[File:PHC-AdvencedSkyFactory 300px.jpg|RTENOTITLE]]<br/> '''Advanced Sky Factory:''' Constructs advanced aircraft (Strategic Bombers, Air Marauders)<br/>
<li>[[File:PHC-AdvencedSkyFactory 300px.jpg|RTENOTITLE]]<br/> '''Advanced Sky Factory:''' Constructs advanced aircraft (Strategic Bombers, Air Marauders)</li>
[[File:Phc armory.jpg|300px|Phc armory.jpg]]<br/> '''Armory:''' Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)<br/>
<li>[[File:Phc armory.jpg|300px|Phc armory.jpg]]<br/> '''Armory:''' Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)</li>
[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]<br/> '''Dread Launch:''' Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)<br/>
<li>[[File:Phc dreadlaunch.jpg|300px|Phc dreadlaunch.jpg]]<br/> '''Dread Launch:''' Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)</li>
</ul>
}}
}}


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|title=Defenses
|title=Defenses
|content=
|content=
<ul style="margin-left:0;">
[[File:PHCDefence-Smarty 300px.jpg|RTENOTITLE]]<br/> '''Smarty System:''' Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.<br/>
<li>[[File:PHCDefence-Smarty 300px.jpg|RTENOTITLE]]<br/> '''Smarty System:''' Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.</li>
[[File:PHCDefence-BarragerTurret 300px.jpg|RTENOTITLE]]<br/> '''Barrager Turret:''' Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.<br/>
<li>[[File:PHCDefence-BarragerTurret 300px.jpg|RTENOTITLE]]<br/> '''Barrager Turret:''' Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.</li>
[[File:PHCDefence-Artillary 300px.jpg|RTENOTITLE]]<br/> '''Artillery Post:''' Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.<br/>
<li>[[File:PHCDefence-Artillary 300px.jpg|RTENOTITLE]]<br/> '''Artillery Post:''' Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.</li>
[[File:PHCDefence-Constable 300px.jpg|RTENOTITLE]]<br/> '''Constable:''' Cheap and fragile anti-air turret with upgrade possibilities.<br/>
<li>[[File:PHCDefence-Constable 300px.jpg|RTENOTITLE]]<br/> '''Constable:''' Cheap and fragile anti-air turret with upgrade possibilities.</li>
[[File:PHCDefence-AirEliminatorTurret 300px.jpg|RTENOTITLE]]<br/> '''Air Eliminator Turret:''' Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.<br/>
<li>[[File:PHCDefence-AirEliminatorTurret 300px.jpg|RTENOTITLE]]<br/> '''Air Eliminator Turret:''' Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.</li>
[[File:PHCDefence-FalconAnti-Air 300px.jpg|RTENOTITLE]]<br/> '''Falcon Anti-Air:''' Upgrades from the Constable. Flak-firing anti-air turret.<br/>
<li>[[File:PHCDefence-FalconAnti-Air 300px.jpg|RTENOTITLE]]<br/> '''Falcon Anti-Air:''' Upgrades from the Constable. Flak-firing anti-air turret.</li>
[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]<br/> '''Sensor Array:''' Radar station that detects enemy structures and units at extreme range<br/>
<li>[[File:Phc sensorarray.jpg|300px|Phc sensorarray.jpg]]<br/> '''Sensor Array:''' Radar station that detects enemy structures and units at extreme range</li>
[[File:PHCDefence-SentinelTurret 300px.jpg|RTENOTITLE]]<br/> '''Sentinel Turret:''' This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.<br/>
<li>[[File:PHCDefence-SentinelTurret 300px.jpg|RTENOTITLE]]<br/> '''Sentinel Turret:''' This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.</li>
[[File:PHCDefence-OblivionTurret 300px.jpg|RTENOTITLE]]<br/> '''Oblivion Turret:''' Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.<br/>
<li>[[File:PHCDefence-OblivionTurret 300px.jpg|RTENOTITLE]]<br/> '''Oblivion Turret:''' Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.</li>
[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]<br/> '''Drone Bay:''' Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air<br/>
<li>[[File:Phc dronebay.jpg|300px|Phc dronebay.jpg]]<br/> '''Drone Bay:''' Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air</li>
[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]<br/> '''Repair Bay:''' Maintains a potent repair drone swarm that is vulnerable to enemy anti-air<br/>
<li>[[File:Phc repairbay.jpg|300px|Phc repairbay.jpg]]<br/> '''Repair Bay:''' Maintains a potent repair drone swarm that is vulnerable to enemy anti-air</li>
</ul>
}}
}}


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|title=Orbitals  
|title=Orbitals  
|content=
|content=
<ul style="margin-left:0;">
[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]<br/> '''Orbital Fabricator:''' Unlocks the “Engineer Drop” and “Incursion” global abilities<br/>
<li>[[File:Phc orbitals orbfabricator.jpg|300px|Phc orbitals orbfabricator.jpg]]<br/> '''Orbital Fabricator:''' Unlocks the “Engineer Drop” and “Incursion” global abilities</li>
[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]<br/> '''Weapons Lab:''' Unlocks the “Plasma Storm” and “Carving Turret” global abilities<br/>
<li>[[File:Phc weaponslab.jpg|300px|Phc weaponslab.jpg]]<br/> '''Weapons Lab:''' Unlocks the “Plasma Storm” and “Carving Turret” global abilities</li>
[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]<br/> '''Power Regulator:''' Unlocks the “Amplify” global ability<br/>
<li>[[File:Phc orbitals powerregulator.jpg|300px|Phc orbitals powerregulator.jpg]]<br/> '''Power Regulator:''' Unlocks the “Amplify” global ability</li>
[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]<br/> '''Orbital Command:''' Unlocks “Orbital Strike” global ability<br/>
<li>[[File:Phc orbcommand.jpg|300px|Phc orbcommand.jpg]]<br/> '''Orbital Command:''' Unlocks “Orbital Strike” global ability</li>
[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]<br/> '''Energy Projector:''' Unlocks “Intensive Care” and “EMP Pulse” global abilities<br/>
<li>[[File:Phc orbitals energyprojector.jpg|300px|Phc orbitals energyprojector.jpg]]<br/> '''Energy Projector:''' Unlocks “Intensive Care” and “EMP Pulse” global abilities</li>
[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]<br/> '''Orbital Nullifier:''' Prevents enemy orbital actions nearby<br/>
<li>[[File:Phc orbnullf.jpg|300px|Phc orbnullf.jpg]]<br/> '''Orbital Nullifier:''' Prevents enemy orbital actions nearby</li>
</ul>
}}
}}

Revision as of 15:45, 25 October 2021

PHC Buildings

Nexus

PHC Nexus.jpg
Nexus: The core of a PHC player. It's destruction means defeat for that player. It is defended by Annihilator Cannon, Neutron Beam, and Atropos missile.

Economy

Phc resources metalext.jpg
Metal Extractor: Produces 1.75 metal per second and must be built on a metal deposit
Phc resource radioext.jpg
Radioactives Extractor: Produces 1 radioactive per second and must be built on a radioactives deposit
Phc quantemrelay.jpg
Quantum Relay: Generates Quanta used to unlock global bonuses or call down orbital support actions
Phc amplifier.jpg
Amplifier: Place on a power generator to increase the output of all resources in that region


Production

Phc factory.jpg
Factory: Constructs frigates (Hermes, Archer, Brute, Medic)
Phc skyfactory.jpg
Sky Factory: Constructs aircraft (Fury, Hades, Pan)
RTENOTITLE
Advanced Sky Factory: Constructs advanced aircraft (Strategic Bombers, Air Marauders)
Phc armory.jpg
Armory: Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)
Phc dreadlaunch.jpg
Dread Launch: Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)


Defenses

RTENOTITLE
Smarty System: Multi-purpose rocket battery with upgrade possibilities, effective against light air or ground units.
RTENOTITLE
Barrager Turret: Upgrades from the Smarty System. Features armor-penetrating rockets which do moderate damage and can target both land and air opponents.
RTENOTITLE
Artillery Post: Upgrades from the Smarty System. Extremely long-range turret that can bombard areas uncovered by radar, but is useless against attackers at close range.
RTENOTITLE
Constable: Cheap and fragile anti-air turret with upgrade possibilities.
RTENOTITLE
Air Eliminator Turret: Upgrades from the Constable. Fires a lethal anti-air beam weapon that is capable of destroying most air attackers in a single hit.
RTENOTITLE
Falcon Anti-Air: Upgrades from the Constable. Flak-firing anti-air turret.
Phc sensorarray.jpg
Sensor Array: Radar station that detects enemy structures and units at extreme range
RTENOTITLE
Sentinel Turret: This upgradable turret has a heavy cannon that is effective against cruisers and dreadnoughts.
RTENOTITLE
Oblivion Turret: Upgrades from the Sentinel Turret. It fires a single depleted Uranium round that devastates anything it hits with kinetic energy.
Phc dronebay.jpg
Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air
Phc repairbay.jpg
Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air


Orbitals

Phc orbitals orbfabricator.jpg
Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities
Phc weaponslab.jpg
Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities
Phc orbitals powerregulator.jpg
Power Regulator: Unlocks the “Amplify” global ability
Phc orbcommand.jpg
Orbital Command: Unlocks “Orbital Strike” global ability
Phc orbitals energyprojector.jpg
Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities
Phc orbnullf.jpg
Orbital Nullifier: Prevents enemy orbital actions nearby