Engineer: Difference between revisions
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|welcome=Engineer | |welcome=Engineer | ||
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{{UnitInfoboxEngineer | {{UnitInfoboxEngineer | ||
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|Time=40 | |Time=40 | ||
|Metal=200 | |Metal=200 | ||
|Radioactives=0 | |||
|Logistics=2 | |Logistics=2 | ||
|Spawn Count=1 | |Spawn Count=1 | ||
|Hit Points=350 | |Hit Points=350 | ||
|Sight Radius=800 | |Sight Radius=800 | ||
|Radar Radius=0 | |||
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It is equipped with Fabrication Array, which is used to store patterns to construct various structures or to assist in unit construction, and the Fusion Arc, restores damaged structures by fusing repair nanites into the affected target. | It is equipped with Fabrication Array, which is used to store patterns to construct various structures or to assist in unit construction, and the Fusion Arc, restores damaged structures by fusing repair nanites into the affected target. | ||
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Revision as of 22:05, 21 March 2021
The Engineer is the building constructor for the Post-Human Coalition faction. It is a fragile constructor unit. Multiple Engineers can speed up build time or boost unit production. LoreThe Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore structures by fusing repair nanites into the affected targets. It is equipped with Fabrication Array, which is used to store patterns to construct various structures or to assist in unit construction, and the Fusion Arc, restores damaged structures by fusing repair nanites into the affected target.
Tactics
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