V3.0: Difference between revisions
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Latest revision as of 14:54, 12 October 2021
General ChangesWeapon accuracy is now standardized based on impact and weapon types. Previously, it varied widely.
Substrate shield passive regeneration has been standardized across unit tiers. Previously, it varied per unit/structure. Note that even with passive regeneration, it would take many minutes to restore a unit, so this does not invalidate the Caretaker (same reasoning for HP below).
The PHC Medic and higher tier units now have standardized passive HP regeneration:
Visual and Radar ranges have been standardized as well. All units and defensive structures now have limited radar capability.
Unit speeds (meters / sec) have also been standardized to help overall movement and game progression (except where otherwise indicated). Previously units would move at their own various rates; these changes represent an overall speed increase from 2.92.
Additional Changes
Graphics
New Maps
Benchmarks
AI
Audio
Campaign
Miscellaneous Fixes & Changes
Unit ChangesUnits have been re-balanced based on symmetry and asymmetry between factions and are grouped accordingly below. Symmetrical units (those which have a counterpart in the opposing faction) will balance out closely against one another overall. This is to make units have a singular, obvious function in the game.
Creeps (Neutral)Creeps have been made a bit tougher to deal with and less of a paper tiger. As previously, more creeps will spawn around Computronium Generators.
Tier 1 – Ranged
Tier 1 – Melee
Tier 1 – Anti-Air / Drone
Tier 1 – Heavy
Tier 1 – Heavy Asymmetric
Tier 1 – Support (Asymmetric)
Tier 1 – Artillery (Asymmetric)
Tier 2 – Anti-T1
Tier 2 – Anti-T2
Tier 2 – Anti-Air / Drone
Tier 2- Anti-Structure
Tier 2 – Super Heavy
Tier 2 – Support
Tier 2 – Advanced Engineers
Tier 2 – Asymmetric
Tier 3 – Assault
Tier 3 – Anti-Tier 3
Tier 3 – Asymmetric
Tier 4 – Anti-Army
Tier 4 – Anti-Tier 4
Tier 4 – Asymmetric
Air Units – Recon
Air Units – Fighters
Air Units – Bombers (Anti-T1)
Air Units – Assault (Anti-T2)
Air Units – Heavy Bombers
Air Units – Asymmetric
BuildingsPHC Factory Structures
PHC Economy & Support Structures
Substrate Factory Structures
Substrate Economy & Support Structures
Defense StructuresQuanta-Based Defenses
Anti-Air / Drone Defenses
Ground Defense Structures
Heavy Ground Defense Structures
Ranged / Indirect Ground Defenses
Advanced Anti-Air / Drone Defenses
Heavy Anti-Air Defenses
Advanced Ground Defenses
Advanced Heavy Ground Defenses
Advanced Ranged/Indirect Ground Defense
Advanced AoE Ground Defenses
Asymmetric Defenses
Orbital Abilities
Other Resources |