Post-Human Coalition: Difference between revisions

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The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turninium generators can provide a key path to victory over your opponent.
The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turninium generators can provide a key path to victory over your opponent.
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Each side has several different buildings and units. Understanding what they are and what their function is will be an essential part of your strategy.
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Revision as of 21:08, 17 March 2016

Faction Description

The PHC is a loose affiliation of Post-Humans who rose to prominence in the early 22nd century. The source of a Post-Human's power is a resource called Turinium. This is a manufactured resource that is derived from the mass of a suitable material. Turnium, which is essentially the ultimate computing material, is what these planetary-wide wars are waged over. In any match, Turninium generators can provide a key path to victory over your opponent.

Each side has several different buildings and units. Understanding what they are and what their function is will be an essential part of your strategy.

Units

Frigates

  • Hermes: Weak radar scout frigate
  • Brute: Armed short-range frigate
  • Archer: Light rocket frigate
  • Medic: Healing and energy-recharging support unit

Cruisers

  • Artemis: Long-range artillery cruiser
  • Zeus: Heavy armed cruiser
  • Apollo: Anti-air and anti-drone cruiser
  • Nemesis: Anti-dreadnought sniper unit

Dreadnoughts

  • Cronus: Siege Dreadnought; long-range, indirect-fire capital ship deadly against buildings or as a defensive unit
  • Hyperion: Area dominance Dreadnought; capital ship with unsurpassed staying power in the field
  • Prometheus: Dreadnought Killer; capital ship capable of incredible bursts of damage against single targets

Aircraft

  • Pan: Weak scout aircraft
  • Fury: Air-to-air fighter aircraft
  • Hades: Ground attack bomber aircraft
  • Engineer: Constructs buildings

Buildings

Resources

  • Metal Extractor: Produces 1 metal per second and must be built on a metal deposit
  • Radioactives Extractor: Produces 1 radioactive per second and must be built on a radioactives deposit
  • Quantum Relay: Generates Quanta used to unlock global bonuses or call down orbital support actions
  • Amplifier: Place on a power generator to increase the output of all resources in that region

Production

  • Factory: Constructs frigates (Hermes, Archer, Brute, Medic)
  • Sky Factory: Constructs aircraft (Fury, Hades, Pan)
  • Armory: Constructs cruisers (Artemis, Apollo, Nemesis, Zeus)
  • Dread Launch: Constructs Dreadnoughts (Prometheus, Hyperion, Cronus)

Defenses

  • Smarty System: Multi-purpose rocket battery, effective against light air or ground units
  • Sensor Array: Radar station that detects enemy structures and units at extreme range
  • Sentinel Turret: Heavy cannon, effective against cruisers and dreadnoughts
  • Falcon AA: Flak-firing anti-air turret
  • Drone Bay: Maintains a devastating defensive drone swarm that is vulnerable to enemy anti-air
  • Repair Bay: Maintains a potent repair drone swarm that is vulnerable to enemy anti-air

Orbitals

  • Orbital Fabricator: Unlocks the “Engineer Drop” and “Incursion” global abilities
  • Weapons Lab: Unlocks the “Plasma Storm” and “Carving Turret” global abilities
  • Power Regulator: Unlocks the “Amplify” global ability
  • Orbital Command: Unlocks “Orbital Strike” global ability
  • Energy Projector: Unlocks “Intensive Care” and “EMP Pulse” global abilities
  • Orbital Nullifier: Prevents enemy orbital actions nearby