Starting Tips: Difference between revisions
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== General Starting Tips | {{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | ||
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|title=General Starting Tips | |||
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<ul> | <ul> | ||
<li>Teams share victory points. Don't worry about who captures the Turinium Generator</li> | <li>Neutral creeps spawn shortly after the match starts, but you have a small window to grab a region unopposed with your first engineer while building a Factory.</li> | ||
<li>Teams share victory points. Don't worry about who captures the Turinium Generator.</li> | |||
<li>Use F1 or click the icon to select idle engineers when you want to quickly build a structure.</li> | |||
<li>Use F2 or click the icon to select idle factories.</li> | |||
<li>You can increase or disable the victory points needed to win in the match setup screen.</li> | <li>You can increase or disable the victory points needed to win in the match setup screen.</li> | ||
<li>Look for flanking options. A region must be connected along other regions to player’s Nexus for it to receive resources. Make a note how the regions connect to each other and see if you can cut them off.</li> | <li>Look for flanking options. A region must be connected along other regions to player’s Nexus for it to receive resources. Make a note how the regions connect to each other and see if you can cut them off.</li> | ||
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<li>Elevation determines sightlines. Move onto hills and plateaus (or bring some air units) to get vision on them.</li> | <li>Elevation determines sightlines. Move onto hills and plateaus (or bring some air units) to get vision on them.</li> | ||
<li>Destroying an enemy Nexus leaves a Turinium Generator in its place.</li> | <li>Destroying an enemy Nexus leaves a Turinium Generator in its place.</li> | ||
<li>Set Factory/Assembly rally points by right-clicking a location with the building(s) selected. Holding down Shift allows you to see rally points | <li>Set Factory/Assembly rally points by right-clicking a location with the building(s) selected. Holding down Shift allows you to see rally points.</li> | ||
<li>Orbital Fabricators (PHC) and Gateways(Substrate) can also produce Engineers.</li> | |||
<li>Orbital Fabricators (PHC) and Gateways(Substrate) can also produce Engineers</li> | |||
<li>You can issue orders by clicking on the minimap.</li> | <li>You can issue orders by clicking on the minimap.</li> | ||
<li>Multiple engineers can be used to boost production of a structure or unit</li> | <li>Enable the "Repeat build queue" button to constantly produce new units without having to re-manage production structures.</li> | ||
<li>Multiple engineers can be used to boost production of a structure or unit.</li> | |||
<li>Rather than panning the camera, navigating the map is more efficiently done by clicking on the minimap or zooming out and back in again.</li> | |||
</ul> | </ul> | ||
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== Economy Tips | {{SectionTemplate | ||
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<ul> | <ul> | ||
<li>Hold the spacebar for an overview of the entire map. Useful to see which regions are connected</li> | <li>Hold the spacebar for an overview of the entire map. Useful to see which regions are connected</li> | ||
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== Defensive Tips | }} | ||
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<ul> | <ul> | ||
<li>Build radar in your bases to see enemy units approaching, buying you time to reposition and for long range units to engage radar contacts</li> | <li>Build radar in your bases to see enemy units approaching, buying you time to reposition and for long range units to engage radar contacts</li> | ||
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<li>Mountains and basins are impassable. Use these chokepoints to your advantage to funnel the enemy in to your defences.</li> | <li>Mountains and basins are impassable. Use these chokepoints to your advantage to funnel the enemy in to your defences.</li> | ||
<li>Base defences are vulnerable while upgrading, use scoutcraft or radar to ensure no enemy units are approaching before you upgrade key defenses.</li> | <li>Base defences are vulnerable while upgrading, use scoutcraft or radar to ensure no enemy units are approaching before you upgrade key defenses.</li> | ||
<li>Air fighters can be set on Patrol to automatically defend a wide perimeter from air raids.</li> | |||
</ul> | </ul> | ||
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== Combat Tips | {{SectionTemplate | ||
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<ul> | <ul> | ||
<li>Every unit has a role to play in the counter system by having strengths and weaknesses, read the unit tooltips to see what their use is.</li> | <li>Every unit has a role to play in the counter system by having strengths and weaknesses, read the unit tooltips to see what their use is.</li> | ||
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<li>Nano Mesh Barrier is great for giving Dreadnoughts additional survivability.</li> | <li>Nano Mesh Barrier is great for giving Dreadnoughts additional survivability.</li> | ||
</ul> | </ul> | ||
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Latest revision as of 10:08, 5 October 2021
General Starting Tips
Economy Tips
Defensive Tips
Combat Tips
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