Air Marauder: Difference between revisions

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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Air Marauder
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! style="background:lightblue;width:350px;font-size:10pt" colspan="2" | Air Marauder
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Air Marauder
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-AirMauauder.jpg|center|200px|PHC-AirMauauder.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Aircraft
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Advanced Sky Factory]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 60 seconds
|-
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 580
|-
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-family: sans-serif;font-size:9pt" | 320
|-
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 14
|-
|-
| style="text-align:center;font-size:7pt" colspan="2" | [[File:PHC-AirMauauder.jpg|center|200px|PHC-AirMauauder.jpg]]
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
|-
|-
| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | General Data
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-size:9pt" | Post-Human Coalition
| style="font-family: sans-serif;font-size:9pt" | 2755
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Armor
| style="font-size:9pt" | Aircraft
| style="font-family: sans-serif;font-size:9pt" | 3
|-
|-
| style="font-size:9pt" | Cost
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-size:9pt" |15 Logistics, 450 Metal, 350 Radioactives, 60 seconds
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
|-
| style="background:lightblue;text-align:center;font-size:9pt" colspan="2" | Statistics
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1015
|-
|-
| style="font-size:9pt" | Hit Points
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Ripper Cannon
| style="font-size:9pt" |1400
|-
|-
| style="font-size:9pt" | Energy
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" | 0
| style="font-family: sans-serif;font-size:9pt" | 131
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-size:9pt" |40%
| style="font-family: sans-serif;font-size:9pt" | 900
|}
|}


The Air Marauder is an aircraft for the Post-Human Coalition.
The Air Marauder is an aircraft for the [[Post-Human Coalition]].
 
Ground attack gunship, useful for harassment and effective against lightly armored units.
 


== Background ==
{{SectionTemplate
|h=h3
|title=Lore
|content=
This armored air support unit has an intensely focused laser cannon that can devastate single target its enemies at close range.


This armored air support unit has an intensely focused laser cannon that can devastate single target its enemies at close range.&nbsp;
It is armed Ripper Cannon, rapid fire minigun that fires on a nearly 360 degree turret.
}}


== Weapon Specs ==
{{SectionTemplate
|h=h3
|title=Tactics
|content=
* Air Marauder is slower than the pair of [[Fury]] and [[Hades]] and usually falls behind if travel in a group together. This makes it require some babysitting to ensure enemy ASF and ground anti-air units don't pick it off the trail of the air army. This also makes the Marauder unable to retreat in most situations, having to commit to do damage before going down.
* Air Marauder is quite expensive and if scouted and countered, can go down very quickly to ASFs. Thus, there should be enough info to make a decision to build them.
* Air Marauder performs worse than Hades on frigates and highly clumped armies. However, it is superior vs almost every other situations and should be the go-to choice if air-to-ground harass is required.
}}


=== Thermal Laser Cannon ===
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-AirMauauder.jpg
</gallery>
}}


*74 DPS per unit
[[Category:Post-Human Coalition]]
*600 meter range
[[Category:PHC Unit]]
[[Category:Aircraft]]

Latest revision as of 13:51, 31 October 2021

Air Marauder
PHC - Air Marauder
PHC-AirMauauder.jpg
PHC-AirMauauder.jpg
General Information
Type Aircraft
Constructed by Advanced Sky Factory
Cost
Time 60 seconds
Metal 580
Radioactives 320
Logistics 14
Stats
Spawn Count 1
Hit Points 2755
Armor 3
Sight Radius 1000
Radar Radius 1015
Weapon - Ripper Cannon
DPS 131
Range 900

The Air Marauder is an aircraft for the Post-Human Coalition.

Ground attack gunship, useful for harassment and effective against lightly armored units.


Lore

This armored air support unit has an intensely focused laser cannon that can devastate single target its enemies at close range.

It is armed Ripper Cannon, rapid fire minigun that fires on a nearly 360 degree turret.


Tactics

  • Air Marauder is slower than the pair of Fury and Hades and usually falls behind if travel in a group together. This makes it require some babysitting to ensure enemy ASF and ground anti-air units don't pick it off the trail of the air army. This also makes the Marauder unable to retreat in most situations, having to commit to do damage before going down.
  • Air Marauder is quite expensive and if scouted and countered, can go down very quickly to ASFs. Thus, there should be enough info to make a decision to build them.
  • Air Marauder performs worse than Hades on frigates and highly clumped armies. However, it is superior vs almost every other situations and should be the go-to choice if air-to-ground harass is required.


Image Gallery