AttackUnit: Difference between revisions

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(Created page with "Category:Commands The AttackUnit Script_Commands command orders an army to attack a specific script-spawned unit. ==Arguments== *'''Name''' - The name of the unit to d...")
 
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[[Category:Commands]]
 
The AttackUnit [[Script_Commands]] command orders an army to attack a specific script-spawned unit.
The AttackUnit [[Script_Commands|command]] orders an army to attack a specific script-spawned unit.
==Arguments==
 
== Arguments ==
 
*'''Name''' - The name of the unit to do the attacking  
*'''Name''' - The name of the unit to do the attacking  
*'''Target''' - The name of the unit to be attacked  
*'''Target''' - The name of the unit to be attacked  
==Common Usage==
 
*Sending attack waves at a VIP unit the player has control over but is supposed to be protecting
== Common Usage ==
==Limitations==
 
*Cannot target or command units built 'organically' during the scenario, only script-spawned units.
*Sending attack waves at a VIP unit the player has control over but is supposed to be protecting  
 
== Limitations ==
 
*Cannot target or command units built 'organically' during the scenario, only script-spawned units.  
 
[[Category:Commands]]

Latest revision as of 20:52, 18 January 2017

The AttackUnit command orders an army to attack a specific script-spawned unit.

Arguments

  • Name - The name of the unit to do the attacking
  • Target - The name of the unit to be attacked

Common Usage

  • Sending attack waves at a VIP unit the player has control over but is supposed to be protecting

Limitations

  • Cannot target or command units built 'organically' during the scenario, only script-spawned units.