ZoneCapture Trigger: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
JYWLuca8269 (talk | contribs) m (Updated look.) |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | |||
{{HeaderTemplate | |||
|welcome=ZoneCapture Trigger | |||
}} | |||
A '''ZoneCapture Trigger''' fires when a region is captured. | A '''ZoneCapture Trigger''' fires when a region is captured. | ||
== Arguments = | {{SectionTemplate | ||
|h=h3 | |||
|title=Arguments | |||
|content=}} | |||
*'''Owner''' - Player who must capture this region to fire the trigger. | *'''Owner''' - Player who must capture this region to fire the trigger. | ||
*'''Position''' - Map coordinates of the generator/Nexus. | *'''Position''' - Map coordinates of the generator/Nexus. | ||
{{SectionTemplate | |||
|h=h3 | |||
|title=Limitations | |||
|content=}} | |||
*The coordinates are pretty sensitive; you need to get them right on top of the Relay or Generator | *The coordinates are pretty sensitive; you need to get them right on top of the Relay or Generator | ||
{{SectionTemplate | |||
|h=h3 | |||
|title=Common Usage | |||
|content=}} | |||
*Victory conditions - note that a Nexus region is captured by whomever destroys the Nexus in it | *Victory conditions - note that a Nexus region is captured by whomever destroys the Nexus in it | ||
*Capture-and-hold mechanics | *Capture-and-hold mechanics | ||
{{SectionTemplate | |||
|h=h3 | |||
|title=Examples | |||
|content=}} | |||
<Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" > | <Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" > | ||
<Dialog> | <Dialog> | ||
Line 26: | Line 41: | ||
This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus. | This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus. | ||
[[Category:Triggers]] |
Latest revision as of 16:56, 24 November 2020
A ZoneCapture Trigger fires when a region is captured. Arguments
Limitations
Common Usage
Examples<Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" > <Dialog> <Entry Icon="Haalee" Text="TurtleWars_Loss_1" /> </Dialog> <ActivateTrigger Target="Loss" /> </Trigger> This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus. |