ZoneCapture Trigger: Difference between revisions
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(Created page with " A '''ZoneCapture Trigger''' fires when a region is captured. ==Arguments== *'''Owner''' - Player who must capture this region to fire the trigger. *'''Position''' - Map coo...") |
JYWLuca8269 (talk | contribs) m (Updated look.) |
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|welcome=ZoneCapture Trigger | |||
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A '''ZoneCapture Trigger''' fires when a region is captured. | A '''ZoneCapture Trigger''' fires when a region is captured. | ||
==Arguments= | {{SectionTemplate | ||
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|title=Arguments | |||
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*'''Owner''' - Player who must capture this region to fire the trigger. | *'''Owner''' - Player who must capture this region to fire the trigger. | ||
*'''Position''' - Map coordinates of the generator/Nexus. | *'''Position''' - Map coordinates of the generator/Nexus. | ||
== | {{SectionTemplate | ||
* | |h=h3 | ||
|title=Limitations | |||
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*The coordinates are pretty sensitive; you need to get them right on top of the Relay or Generator | |||
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|title=Common Usage | |||
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*Victory conditions - note that a Nexus region is captured by whomever destroys the Nexus in it | |||
*Capture-and-hold mechanics | |||
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|title=Examples | |||
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<Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" > | <Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" > | ||
<Dialog> | <Dialog> | ||
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<ActivateTrigger Target="Loss" /> | <ActivateTrigger Target="Loss" /> | ||
</Trigger> | </Trigger> | ||
This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus. | This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus. | ||
[[Category:Triggers]] |
Latest revision as of 16:56, 24 November 2020
A ZoneCapture Trigger fires when a region is captured. Arguments
Limitations
Common Usage
Examples<Trigger Name="LossSpeech" Type="ZoneCapture" Owner="1" Position="8500,9200" Inactive="0" > <Dialog> <Entry Icon="Haalee" Text="TurtleWars_Loss_1" /> </Dialog> <ActivateTrigger Target="Loss" /> </Trigger> This plays some dialog and activates a short timer trigger that does the actual mission failure if the enemy destroys the player's Nexus. |