Hyperion: Difference between revisions
JYWLuca8269 (talk | contribs) No edit summary |
JYWLuca8269 (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 48: | Line 48: | ||
| style="font-family: sans-serif;font-size:9pt" | 1415 | | style="font-family: sans-serif;font-size:9pt" | 1415 | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - | ! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - WRX 1020 Pulse Cannon [x2] | ||
|- | |- | ||
| style="font-family: sans-serif;font-size:9pt" | DPS | | style="font-family: sans-serif;font-size:9pt" | DPS | ||
| style="font-family: sans-serif;font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 321 | ||
|- | |- | ||
| style="font-family: sans-serif;font-size:9pt" | Range | | style="font-family: sans-serif;font-size:9pt" | Range | ||
| style="font-family: sans-serif;font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 700 | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - | ! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Hercules MK-I Dual Autocannon [x8] | ||
|- | |- | ||
| style="font-family: sans-serif;font-size:9pt" | DPS | | style="font-family: sans-serif;font-size:9pt" | DPS | ||
| style="font-family: sans-serif;font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 450 | ||
|- | |- | ||
| style="font-family: sans-serif;font-size:9pt" | Range | | style="font-family: sans-serif;font-size:9pt" | Range | ||
| style="font-family: sans-serif;font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 700 | ||
|} | |} | ||
Line 79: | Line 79: | ||
An area dominance dreadnought, the Hyperion is a capital ship with superb staying power in the field. Its heavy armor that absorbs up to 60% of incoming damage and its high hit points make this dreadnought very difficult to take down. | An area dominance dreadnought, the Hyperion is a capital ship with superb staying power in the field. Its heavy armor that absorbs up to 60% of incoming damage and its high hit points make this dreadnought very difficult to take down. | ||
In addition to its already solid defenses, the Hyperion’s WRX 1020 Pulse Cannons fire a stream of medium-range energized particles that break down the molecular bonds of the foes they impact. Its | In addition to its already solid defenses, the Hyperion’s WRX 1020 Pulse Cannons fire a stream of medium-range energized particles that break down the molecular bonds of the foes they impact. Its eight Hercules MK-1 Dual Autocannons fire explosive shells at nearby targets and force them to give this massive ship a wide berth. | ||
}} | }} | ||
Line 174: | Line 172: | ||
</gallery> | </gallery> | ||
}} | }} | ||
[[Category:Post-Human Coalition]] | |||
[[Category:PHC Unit]] | |||
[[Category:Dreadnought]] |
Latest revision as of 13:49, 31 October 2021
The Hyperion is a Dreadnought class warship for the Post-Human Coalition. Area Dominance Dreadnought - Overwhelms large armies with rapid firing weaponry and tough survivability. LoreThe Hyperion was the first, and for a while, only, Dreadnought. It is an area superiority platform. Its array of weaponry will destroy virtually any army of any size on a given world largely without backup. When first launched, it was simply referred to as “The Titan”. A doomsday weapon designed to make clear to any PHC renegades that their defiance and law breaking was futile. An area dominance dreadnought, the Hyperion is a capital ship with superb staying power in the field. Its heavy armor that absorbs up to 60% of incoming damage and its high hit points make this dreadnought very difficult to take down. In addition to its already solid defenses, the Hyperion’s WRX 1020 Pulse Cannons fire a stream of medium-range energized particles that break down the molecular bonds of the foes they impact. Its eight Hercules MK-1 Dual Autocannons fire explosive shells at nearby targets and force them to give this massive ship a wide berth.
Dreadnought UpgradesInstant Repair - Single Use EffectImmediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
Self-Sealing Hull - 1st Tech Path Upgrade Level 1Slowly repairs damage to the Dreadnought as a permanent firm of repair nanites seals breaches caused by enemy weapons.
Healing Drones - 1st Tech Path Upgrade Level 2Launches a self-replenishing swarm of hull-repair drones to support the Dreadnought and its army.
Repair Drone Bay Nanite vats that maintain a swarm of drones that automatically repair units and structures within range.
Durantium Armor - 1st Tech Path Upgrade Level 3Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy.
Assault Drones - 2nd Tech Path Upgrade Level 1Launches a self-replenishing swarm of offensive drones to harass any threats to the Dreadnought. Drone Bay Onboard autofactory that maintains a deadly swarm of drones
Disabling Bolts - 2nd Tech Path Upgrade Level 2Enemies struck by the Dreadnought's weapons have a small chance of being temporarily disabled.
Overload Engines - 2nd Tech Path Upgrade Level 3Increases the entire army's speed by 20% by dynamically evaluating reactor containment tolerances.
Tactics
Image Gallery |