Nemesis: Difference between revisions
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|welcome=Nemesis | |||
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{| class="wikitable" style="float:right;margin-top:0;" | {| class="wikitable" style="float:right;margin-top:0;" | ||
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! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Nemesis | ! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Nemesis | ||
|- | |||
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Nemesis.jpg|center|200px|PHC-Nemesis.jpg]] | |||
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!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Type | |||
| style="font-family: sans-serif;font-size:9pt" | Cruiser | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Constructed by | |||
| style="font-family: sans-serif;font-size:9pt" | [[Armory]] | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Time | |||
| style="font-family: sans-serif;font-size:9pt" | 60 seconds | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Metal | |||
| style="font-family: sans-serif;font-size:9pt" | 750 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Logistics | |||
| style="font-family: sans-serif;font-size:9pt" | 16 | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Spawn Count | |||
| style="font-family: sans-serif;font-size:9pt" | 1 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Hit Points | |||
| style="font-family: sans-serif;font-size:9pt" | 500 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Sight Radius | |||
| style="font-family: sans-serif;font-size:9pt" | 1000 | |||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Radar Radius | ||
| style="font-family: sans-serif;font-size:9pt" | 1015 | |||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - TG-400 Heavy Sniper Railgun | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | DPS | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 83 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Range | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1200 | ||
|- | |- | ||
| style="font- | | colspan="2" style="font-family: sans-serif;font-size:9pt" | Armor-piecing; Requires energy; Long recharge | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Thantos LP A-1000 Plasma Cannon [x2] | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | DPS | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 22 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Range | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1200 | ||
|} | |} | ||
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Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can't target buildings. | Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can't target buildings. | ||
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The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor. | The Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor. | ||
It is armed with TG-400 Heavy Sniper Railgun, a specialized version of PHC rail cannon technology, with long-range and capable of doing tremendous damage, it is brutal against cruisers and dreadnoughts; and two Thantos LP A-1000 Plasma Cannon, short-range but powerful weapons. | |||
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== | {{SectionTemplate | ||
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* Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don't do insane AoE damage and/or multi-targeting damage. They're quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses. | * Nemesis is extremely good vs. Dreadnoughts and Juggernauts that don't do insane AoE damage and/or multi-targeting damage. They're quicker to amass and more mobile than other expensive solutions, such as anti-Dread Dreadnoughts, anti-Jugg Juggernauts or tier 2 anti-Dreadnoughts defenses. | ||
* Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage. | * Nemesis, despite being able to target frigates, is rather helpless vs them due to its low rate of fire and high amount of overkill damage. | ||
* Using Nemesis to deal with Athena or Mauler swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation. | * Using Nemesis to deal with [[Athena]] or [[Mauler]] swarms is usually a bad idea due to the high mobility (once engaged in combat), high health and high DPS of these close combat cruisers. However, mixing in Nemesis once the Athena meat shield has become significant enough to block enemy Athenas and/or Maulers from reaching the Nemesis will start to yield value over time, particularly when the Nemesis can fire its Railgun more than once, essentially one-shotting 2 cruisers out of the equation. | ||
* Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses. | * Similar to Athena, Nemesis main weapon cannot target turrets, making it contribute very little when attacking defenses. | ||
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File:PHC-Zeus.jpg | |||
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[[Category:Post-Human Coalition]] | |||
[[Category:PHC Unit]] | |||
[[Category:Cruiser]] |
Latest revision as of 13:45, 31 October 2021
The Nemesis is a cruiser class ship for the Post-Human Coalition. Anti-dreadnought cruiser with powerful armor piercing attack. Long range but little health. Can't target buildings.
LoreThe Nemesis was the PHC’s answer to Typhon’s “Assassin” cruiser. Like the Assassin, the Nemesis fires a single high energy slug that pierces all armor and does massive kinetic damage to its target. Because of the thermal energy produced with each shot, its rate of fire is severely restricted. The Nemesis remains the ultimate “sniper” construct on the field. The Nemesis is a fragile but deadly against dreadnoughts and juggernauts due to its ability to negate all armor. It is armed with TG-400 Heavy Sniper Railgun, a specialized version of PHC rail cannon technology, with long-range and capable of doing tremendous damage, it is brutal against cruisers and dreadnoughts; and two Thantos LP A-1000 Plasma Cannon, short-range but powerful weapons.
Tactics
Image Gallery |