Eye of Darkness: Difference between revisions
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|welcome=Eye of Darkness.jpg | |||
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{| class="wikitable" style="float:right;margin-top:0;" | {| class="wikitable" style="float:right;margin-top:0;" | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Eye of Darkness | ! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[Substrate]] - Eye of Darkness.jpg | ||
|- | |||
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:Eye of Darkness.jpg|center|200px|Eye of Darkness.jpg]] | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Type | |||
| style="font-family: sans-serif;font-size:9pt" | Juggernaut | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Constructed by | |||
| style="font-family: sans-serif;font-size:9pt" | [[Advanced Assembly]] | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Time | |||
| style="font-family: sans-serif;font-size:9pt" | 600 seconds | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Metal | |||
| style="font-family: sans-serif;font-size:9pt" | 22000 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Radioactives | |||
| style="font-family: sans-serif;font-size:9pt" | 8000 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Quanta | |||
| style="font-family: sans-serif;font-size:9pt" | 1200 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Logistics | |||
| style="font-family: sans-serif;font-size:9pt" | 350 | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Spawn Count | |||
| style="font-family: sans-serif;font-size:9pt" | 1 | |||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Hit Points | ||
| style="font-family: sans-serif;font-size:9pt" | 28013 | |||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Armor | ||
| style="font-family: sans-serif;font-size:9pt" | 13 | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Shield | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 28500 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Sight Radius | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 2000 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Radar Radius | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 2015 | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Shield Regeneration Field Projector | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | DPS | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 781 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Range | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1000 | ||
|- | |- | ||
| style="font- | | colspan="2" style="font-family: sans-serif;font-size:9pt" | Armor-piercing; Area effect weapon | ||
|} | |} | ||
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'''Juggernaut Destroyer''' - The pinnacle of Substrate's technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has an area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air. | '''Juggernaut Destroyer''' - The pinnacle of Substrate's technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has an area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air. | ||
{{SectionTemplate | |||
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The Eye of Darkness is a juggernaut destroyer and anti-ground powerhouse, capable of decimating all ground targets. | The Eye of Darkness is a juggernaut destroyer and anti-ground powerhouse, capable of decimating all ground targets. | ||
The Eye of Darkness only has a single weapon, affectionately named | The Eye of Darkness only has a single weapon, affectionately named Attitude Adjuster by the PHC. It fires a deadly beam which explodes in a wide area of effect, which negates all armor making it deadly against all targets. The Eye of Darkness lacks any form of anti-air, making it vulnerable and can't duel a Leonidas directly. | ||
}} | |||
== | {{SectionTemplate | ||
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|title=Tactics | |||
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* The "Eye" is arguably regarded as the best Juggernaut in the game. Despite having what seems like a very serious weakness (zero anti air capability), the Eye is able to decimate any lower tier armies with ease, having problem only with the [[Leonidas]]. However, a Juggernaut is usually supported with lower tier units armies, and a Leonidas usually finds itself standing alone fighting against an army after the Eye has launched a few shots, clearing away significant amount of the Leo's supporting army. | |||
* The "Eye" is arguably regarded as the best Juggernaut in the game. Despite having what seems like a very serious weakness (zero anti air capability), the Eye is able to decimate any lower tier armies with ease, having problem only with the [[Leonidas]]. However, a Juggernaut is usually supported with lower tier units armies, and a Leonidas | |||
* The Eye however, can be swarmed by lower tier armies due to having very low rate of fire. This can be negated by having a support army or better yet, having more than one Juggernaut on the field (which requires a massive economy to support). | * The Eye however, can be swarmed by lower tier armies due to having very low rate of fire. This can be negated by having a support army or better yet, having more than one Juggernaut on the field (which requires a massive economy to support). | ||
* Despite having a single AoE weapon, the Eye still has immense single target damage, as the AoE of the weapon | * Despite having a single AoE weapon, the Eye still has immense single target damage, as a trade off for the small AoE of the weapon. This nature of the weapon makes the Eye easily mistaken as the equivalent of the [[Agamemnon]] as the AoE-clearing Juggernaut, which it is not. This does not imply that the Eye can duel the Leonidas, it cannot. In fact, no ground unit can do so. | ||
* The Eye with a proper support army that compliments its weaknesses is extremely hard to stop and must be scouted early to gather a proper response. Even with a proper response, expect heavy losses due to the AoE nature of the "Attitude Adjuster" weapon. | * The Eye with a proper support army that compliments its weaknesses is extremely hard to stop and must be scouted early to gather a proper response. Even with a proper response, expect heavy losses due to the AoE nature of the "Attitude Adjuster" weapon. | ||
}} | |||
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|title=Image Gallery | |||
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File:Eye of Darkness.jpg | |||
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[[Category:Substrate]] | |||
[[Category:Substrate Unit]] | |||
[[Category:Juggernaut]] |
Latest revision as of 14:15, 31 October 2021
The Eye of Darkness is a juggernaut class warship for the Substrate. Juggernaut Destroyer - The pinnacle of Substrate's technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has an area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air.
LoreThe Eye of Darkness is a juggernaut destroyer and anti-ground powerhouse, capable of decimating all ground targets. The Eye of Darkness only has a single weapon, affectionately named Attitude Adjuster by the PHC. It fires a deadly beam which explodes in a wide area of effect, which negates all armor making it deadly against all targets. The Eye of Darkness lacks any form of anti-air, making it vulnerable and can't duel a Leonidas directly.
Tactics
Image Gallery |