Athena: Difference between revisions

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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Athena
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Athena
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Athena
|-
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Athena.jpg|center|200px|PHC-Athena.jpg]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Cruiser
|-
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-family: sans-serif;font-size:9pt" | [[Armory]]
|-
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
|-
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 50 seconds
|-
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-family: sans-serif;font-size:9pt" | 410
|-
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-family: sans-serif;font-size:9pt" | 105
|-
| style="font-family: sans-serif;font-size:9pt" | Logistics
| style="font-family: sans-serif;font-size:9pt" | 10
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:PHC-Athena.jpg|center|200px|PHC-Athena.jpg]]
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-size:9pt" | [[PHC Units|Post-Human Coalition]]
| style="font-family: sans-serif;font-size:9pt" | 2583
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Armor
| style="font-size:9pt" | Cruiser
| style="font-family: sans-serif;font-size:9pt" | 2
|-
|-
| style="font-size:9pt" | Cost
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-size:9pt" |8 Logistics, 350 Metal, 90 Radioactives, 44 seconds
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1015
|-
|-
| style="font-size:9pt" | Hit Points
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Rapture Cannon
| style="font-size:9pt" |1000
|-
|-
| style="font-size:9pt" | Armor
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-size:9pt" |20%
| style="font-family: sans-serif;font-size:9pt" | 8
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 400
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Plasma Gutter
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 120
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 400
|-
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Requires energy
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Rapture Cannon
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 8
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 400
|}
|}


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Cruiser destroyer. Strong versus other cruisers.
Cruiser destroyer. Strong versus other cruisers.


== Background ==


{{SectionTemplate
|h=h3
|title=Lore
|content=
Assault cruiser with some light armoring in order to protect it from enemy barrages. Its Plasma Gutter is deadly against enemy cruisers while also packing secondary weapons for light firepower against enemy frigates.  
Assault cruiser with some light armoring in order to protect it from enemy barrages. Its Plasma Gutter is deadly against enemy cruisers while also packing secondary weapons for light firepower against enemy frigates.  


== Weapon Specs ==
It is armed with Rapture Cannon, sweeps away frigates and other riff-raff with volleys of the highest-class ammunition available: Plasma Gutter, beam weapon that eviscerates larger targets with a deadly plasma stream: and the TK-421 Blast Cannon, a heavy slug thrower that fires depleted uranium shells.
}}


=== Rapture Cannon ===
{{SectionTemplate
Sweeps away frigates and other riff-raff with volleys of highest-class ammunition available.
|h=h3
*10 DPS per unit
|title=Tactics
*400 meter range
|content=
 
=== Plasma Gutter ===
Beam weapon that eviscerates larger targets with a deadly plasma stream.
*114 DPS per unit
*500 meter range
*20% armor-piercing
 
=== TK-421 Blast Cannon ===
Heavy slug thrower that makes up for inaccuracy with high per-impact damage.
*12 DPS per unit
*600 meter range
 
== Game Usage ==
* Athena evaporates most other cruisers within a few seconds, making it the backbone unit of most PHC armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.
* Athena evaporates most other cruisers within a few seconds, making it the backbone unit of most PHC armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.
* Athena also gains a temporary speed boost once its main weapon locks onto a target, making it extremely deadly vs other cruisers, leaving them little chance to survive.
* Athena also gains a temporary speed boost once its main weapon locks onto a target, making it extremely deadly vs other cruisers, leaving them little chance to survive.
* Despite having a weapon to deal with frigates, Athena is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the [[Zeus]]. Unlike [[Mauler]], Athena can fire its main weapon on frigates. While this has no real downside as Athena doesn't require energy to do so (like Mauler does), this will cause the weapon to incur attack cool down and this might mean death when facing enemy Athenas and/or Maulers soon after the enemy frigate is destroyed.
* Despite having a weapon to deal with frigates, Athena is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the [[Zeus]]. Unlike [[Mauler]], Athena can fire its main weapon on frigates. While this has no real downside as Athena doesn't require energy to do so (like Mauler does), this will cause the weapon to incur attack cool down and this might mean death when facing enemy Athenas and/or Maulers soon after the enemy frigate is destroyed.
* Despite offering very reliable brute force damage, Athena will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it's important to transition out of mass Athena when it's no longer effective.
* Despite offering very reliable brute force damage, Athena will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it's important to transition out of mass Athena when it's no longer effective.
}}
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:PHC-Athena.jpg
</gallery>
}}
[[Category:Post-Human Coalition]]
[[Category:PHC Unit]]
[[Category:Cruiser]]

Latest revision as of 13:41, 31 October 2021

Athena
PHC - Athena
PHC-Athena.jpg
PHC-Athena.jpg
General Information
Type Cruiser
Constructed by Armory
Cost
Time 50 seconds
Metal 410
Radioactives 105
Logistics 10
Stats
Spawn Count 1
Hit Points 2583
Armor 2
Sight Radius 1000
Radar Radius 1015
Weapon - Rapture Cannon
DPS 8
Range 400
Weapon - Plasma Gutter
DPS 120
Range 400
Requires energy
Weapon - Rapture Cannon
DPS 8
Range 400

The Athena is a cruiser class ship for the Post-Human Coalition.

Cruiser destroyer. Strong versus other cruisers.


Lore

Assault cruiser with some light armoring in order to protect it from enemy barrages. Its Plasma Gutter is deadly against enemy cruisers while also packing secondary weapons for light firepower against enemy frigates.

It is armed with Rapture Cannon, sweeps away frigates and other riff-raff with volleys of the highest-class ammunition available: Plasma Gutter, beam weapon that eviscerates larger targets with a deadly plasma stream: and the TK-421 Blast Cannon, a heavy slug thrower that fires depleted uranium shells.


Tactics

  • Athena evaporates most other cruisers within a few seconds, making it the backbone unit of most PHC armies, simply offering excellent brute force firepower to deal with cruisers, dreadnoughts and juggernauts.
  • Athena also gains a temporary speed boost once its main weapon locks onto a target, making it extremely deadly vs other cruisers, leaving them little chance to survive.
  • Despite having a weapon to deal with frigates, Athena is generally helpless against a squad of frigates and will require support from frigates or anti-frigate cruisers, such as the Zeus. Unlike Mauler, Athena can fire its main weapon on frigates. While this has no real downside as Athena doesn't require energy to do so (like Mauler does), this will cause the weapon to incur attack cool down and this might mean death when facing enemy Athenas and/or Maulers soon after the enemy frigate is destroyed.
  • Despite offering very reliable brute force damage, Athena will eventually have problem with heavy cruisers, high level dreadnoughts, juggernauts or dreadnoughts and/or juggernauts with proper support armies should they ever gain critical mass or level advantage. Thus, it's important to transition out of mass Athena when it's no longer effective.


Image Gallery